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3427 Hale Apr 16 2009, 3:55 am Hidden 48 1 4 0
3430 forgoten_soul Jan 1 1970, 12:00 am Hidden 1 0 0 0
3432 scartanis Dec 13 2011, 7:30 pm Hidden 21 0 0 0
3434 pkmnwww411 Aug 29 2008, 10:26 pm Hidden 3 0 0 0
3437 steveeen Aug 29 2008, 1:04 am Hidden 2 0 0 0
3438 Aiden Jan 1 1970, 12:00 am Hidden 1 0 0 0
3440 jsjjharp Aug 29 2008, 5:19 pm Hidden 3 0 0 0
3441 spec_rida Aug 29 2008, 8:44 pm Hidden 3 0 0 0
3443 knightend Aug 30 2008, 10:02 am Hidden 3 0 0 0
3444 Jkdd Nov 10 2012, 4:41 am Hidden 29 0 0 0
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3448 Star_Blaster Aug 31 2008, 5:52 am Hidden 2 1 1 0
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3460 PSL.Dexter Sep 2 2008, 7:57 am Hidden 3 1 2 0
3462 D3m0nWere Feb 6 2009, 6:16 pm Hidden 8 0 0 0
3465 fsdafdsaasf Jan 1 1970, 12:00 am Hidden 1 0 0 0
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3467 archon141 Sep 1 2008, 8:55 pm Hidden 3 0 0 0
3468 beenz15 Sep 2 2008, 12:49 am Hidden 2 0 0 0
3469 p_gsg_97_05 Jan 1 1970, 12:00 am Hidden 1 0 0 0
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[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
[2026-3-03. : 8:38 am]
NudeRaider -- maybe that people don't actually like the pathfinding jank and having to use trigger duplicators to do basic arithmetic.
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