Staredit Network > Site > members
Site Features
ID Name Last Active Contact Activity Topics Posts Minerals
3345 AnthraxKiller Aug 16 2008, 6:31 pm Hidden 3 0 0 0
3347 ool007zee233 Aug 25 2008, 11:20 pm Hidden 2 0 0 0
3350 Vansman Jan 24 2010, 6:07 pm Hidden 3 0 0 0
3351 ca.fire-mage Aug 17 2008, 10:54 pm Hidden 3 1 8 0
3352 MAMS Aug 19 2008, 1:18 am Hidden 3 1 5 0
3354 ZeRgLiNg Aug 17 2008, 9:09 am Hidden 3 0 0 0
3355 anxiehtee Aug 25 2008, 6:48 pm Hidden 5 0 0 0
3356 viper150 Aug 18 2008, 1:06 pm Hidden 4 0 0 0
3361 alex909 Aug 17 2008, 6:58 pm Hidden 3 0 0 0
3362 blukite Aug 18 2008, 6:17 am Hidden 2 0 0 0
3363 Gorthaur Oct 10 2008, 1:01 am Hidden 19 0 0 0
3364 marsh24 Aug 19 2010, 12:57 pm Hidden 518 0 1 0
3366 hule Aug 18 2008, 6:41 pm Hidden 3 0 0 0
3367 4in123 Aug 18 2008, 9:28 pm Hidden 2 0 0 0
3368 Advertec Sep 2 2008, 1:43 pm Hidden 12 1 3 0
3370 PridefulOne Oct 15 2009, 9:03 pm Hidden 146 6 43 0
3371 philipavecedaman Aug 19 2008, 2:42 pm Hidden 3 0 0 0
3372 LooKe Feb 17 2012, 1:18 am Hidden 281 33 278 148
3374 abcz Jan 1 1970, 12:00 am Hidden 1 0 0 0
3376 Dragonplox Aug 20 2008, 12:03 am Hidden 2 0 0 0
3377 GameLoader1337 Oct 1 2023, 3:26 am Hidden 255 12 112 16
3378 Arvendragon Sep 12 2009, 12:42 pm Hidden 163 8 46 0
3379 saitokenshin Aug 21 2008, 1:30 pm Hidden 4 0 0 0
3380 bigpapan0z Aug 29 2008, 2:05 pm Hidden 5 0 0 0
3383 St.Anger Aug 21 2008, 7:13 am Hidden 2 0 0 0
3384 Jen0k Sep 16 2010, 3:15 pm Hidden 6 0 0 0
3385 cat1za Aug 21 2008, 3:43 pm Hidden 3 0 0 0
3386 martincillo91 Aug 21 2008, 3:25 pm Hidden 3 0 0 0
3387 asdfg5059 Aug 26 2008, 11:22 am Hidden 5 0 0 0
3388 assd5059 Aug 22 2008, 4:06 pm Hidden 4 0 0 0

Pages: < 1 « 82 83 84 85 862809 >
Your request has matched 84261 entries, currently showing 30 of them.
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
[2026-3-03. : 8:38 am]
NudeRaider -- maybe that people don't actually like the pathfinding jank and having to use trigger duplicators to do basic arithmetic.
Please log in to shout.


Members Online: NimoStar