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2750 Loyan May 10 2008, 9:41 pm Hidden 1 0 0 0
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2754 Oo.Rash.oO Oct 21 2008, 11:05 am Hidden 46 3 11 0
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2756 Imperceptus May 11 2008, 5:22 pm Hidden 1 0 0 0
2759 Sly Jun 24 2010, 12:26 am Hidden 27 4 36 0
2764 Flying Sagittarius Jun 6 2008, 2:09 am Hidden 3 3 8 0
2766 SolitaryBrood Aug 21 2010, 5:08 am Hidden 8 2 3 0
2767 wasy69er May 14 2008, 11:47 pm Hidden 1 0 0 0
2768 Zombie-HeaD-SHoT Sep 27 2008, 7:49 pm Hidden 52 40 221 0
2769 Zakeris May 14 2008, 6:31 pm Hidden 1 0 0 0
2770 drunkenbird Sep 19 2008, 6:26 am Hidden 6 0 0 0
2771 cacherem Jan 1 1970, 12:00 am Hidden 1 0 0 0
2772 elemaeoh May 14 2008, 3:00 pm Hidden 1 0 0 0
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2775 Xtokyo Dec 8 2012, 5:09 pm Hidden 5 1 1 0
2776 Retx May 13 2008, 10:47 pm Hidden 1 0 0 0
2779 Dragon132 Jan 1 1970, 12:00 am Hidden 1 0 0 0
2780 Mapzarefun May 19 2008, 2:38 am Hidden 1 1 4 0
2782 Gedis Sep 24 2008, 7:43 am Hidden 5 0 0 0
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2784 MASTER Jun 11 2008, 5:39 am Hidden 7 0 5 0
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2790 Ice Inferno X3 Aug 9 2010, 2:42 am Hidden 30 3 5 1
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2793 Arglactable May 17 2008, 8:12 pm Hidden 1 0 0 0
2795 x1101x Jan 18 2009, 5:56 am Hidden 15 10 30 0
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[08:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[06:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[06:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[06:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[06:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
[2026-3-03. : 9:33 pm]
Ultraviolet -- boo sacrilege, get outta here
[2026-3-03. : 8:47 am]
NudeRaider -- also the sc2 campaign mechanics were way more fun and involving
[2026-3-03. : 8:38 am]
NudeRaider -- maybe that people don't actually like the pathfinding jank and having to use trigger duplicators to do basic arithmetic.
[2026-3-02. : 4:08 am]
da real donwano -- Ultraviolet
Ultraviolet shouted: da real donwano and you remember the time spent there in shame
Honestly, that's exactly it too. Nothing could ever top OG SC, what was Blizz thinking?
[2026-3-01. : 5:33 pm]
Ultraviolet -- sing it brotha
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