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10486 Karldg Nov 17 2016, 9:00 pm Hidden 1 0 0 -150
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10488 ostojara Nov 17 2016, 9:30 pm Hidden 2 0 0 -150
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10490 Ernienr Nov 17 2016, 9:53 pm Hidden 2 0 0 -150
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10511 ferdekc3 Nov 21 2016, 1:14 am Hidden 2 0 0 -150
10512 gkmakbuy Nov 21 2016, 12:40 pm Hidden 1 0 0 -150
10513 Cavallim Nov 21 2016, 12:54 pm Hidden 1 0 0 -150
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[04:55 pm]
Ultraviolet -- :wob:
[2025-5-23. : 4:13 pm]
UndeadStar -- :wob:
[2025-5-19. : 7:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
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Members Online: Ultraviolet