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38721 1adriane1122yc5 Aug 9 2019, 2:11 am Hidden 2 0 0 -150
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127852 1adriane631hr4 May 17 2024, 6:18 am Hidden 2 0 0 -150
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54496 1adriane731fc9 Jan 1 1970, 12:00 am Hidden 0 0 0 -150
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29114 1adriane8591wL6 Apr 26 2019, 8:07 am Hidden 2 0 0 -150
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61171 1adriane872yo0 Jan 31 2020, 10:49 pm Hidden 1 0 0 -150
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53184 1adriane9323eo5 Jan 1 1970, 12:00 am Hidden 0 0 0 -150
51883 1adriane9585tM4 Nov 23 2019, 11:54 pm Hidden 1 0 0 -150
118860 1adriane993ep1 Apr 17 2023, 2:49 am Hidden 2 0 0 -150
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Your request has matched 83877 entries, currently showing 30 of them.
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
[2025-5-05. : 9:24 pm]
Excalibur -- Sie is really really good and I'm glad Clans had them do the terrain for the new map. I feel like not enough of Sie's stuff will ever get used on a finished map.
[2025-5-05. : 3:37 pm]
lil-Inferno -- doing terrain was fun but also annoying
[2025-5-05. : 3:43 am]
l)ark_ssj9kevin -- I preferred the terrain and unit placing. And of course making the unit names have cool colors.
[2025-5-05. : 1:23 am]
NudeRaider -- http://staredit.net/381116/ it's funny, to me writing triggers was always the core of the (UMS) map making process and what actually made it fun to me. Creating terrain the least favorite part and thus I kept it pretty functional.
[2025-4-30. : 4:34 pm]
dumbducky -- Just gotta hit a few jackpots
[2025-4-29. : 6:29 pm]
Ultraviolet -- you are indeed broke
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