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6626 Dophish Jul 15 2010, 12:34 am Hidden 3 0 0 0
6627 nubson Jan 1 1970, 12:00 am Hidden 0 0 0 0
6628 Mactavish Mar 19 2010, 1:56 am Hidden 1 0 0 0
6629 FiendinSoHard219 Mar 19 2010, 7:03 am Hidden 1 0 0 0
6630 Denotate Mar 20 2010, 10:12 pm Hidden 3 0 0 0
6631 playpong Oct 18 2011, 12:23 am Hidden 19 6 11 44
6632 Gladius_Tito Jun 11 2011, 3:25 am Hidden 62 3 34 32
6634 CoLdFeArX Mar 24 2010, 3:24 am Hidden 3 0 0 0
6636 dwtempler Mar 20 2010, 1:43 pm Hidden 2 0 0 0
6637 mattpk Mar 20 2010, 1:58 pm Hidden 2 0 0 0
6638 rockgollem Mar 23 2010, 12:23 am Hidden 3 0 0 0
6639 killerclown_69 Mar 20 2010, 9:46 pm Hidden 2 0 0 0
6640 Shocko. Mar 20 2010, 11:30 pm Hidden 2 1 3 0
6641 Awesomeboy757 Mar 28 2010, 8:59 pm Hidden 6 0 0 0
6643 gmailo Jan 1 1970, 12:00 am Hidden 0 0 0 0
6645 CCCMMMM Mar 21 2010, 12:43 am Hidden 1 0 0 0
6646 thewinner Mar 21 2010, 12:46 am Hidden 1 0 0 0
6647 torak45 Mar 21 2010, 2:49 am Hidden 1 0 0 0
6648 Wiesshail Apr 17 2010, 12:38 am Hidden 13 0 0 0
6649 PloXer May 31 2010, 11:11 pm Hidden 3 0 0 0
6650 yukizake Mar 21 2010, 3:27 pm Hidden 2 0 0 0
6651 redsfan Mar 29 2010, 5:03 am Hidden 3 0 0 0
6652 Blazingops Mar 25 2010, 8:29 pm Hidden 6 0 2 0
6653 AB15987 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6654 nap682 Mar 22 2010, 5:01 pm Hidden 2 0 0 0
6656 rau-empty Jan 1 1970, 12:00 am Hidden 0 0 0 0
6658 ShakiShingi Mar 23 2010, 7:11 pm Hidden 2 0 1 0
6659 starfox384 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6661 nny Jun 10 2010, 12:14 am Hidden 15 0 0 0
6662 astowell Mar 24 2010, 3:53 am Hidden 1 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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