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9807 dlatjdgus92 Jul 11 2016, 10:42 pm Hidden 3 0 0 -150
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9810 heluq May 7 2016, 3:53 pm Hidden 2 0 0 -150
9816 superkiyon May 14 2016, 8:47 am Hidden 2 0 0 -150
9820 Wumbate May 25 2016, 4:00 am Hidden 1 0 0 -150
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9822 admin May 29 2016, 9:26 am Hidden 1 1 0 -145
9827 GlanGeR Sep 14 2016, 9:50 pm Hidden 11 2 0 -140
9828 thomaschristeena Jan 1 1970, 12:00 am Hidden 0 0 0 -150
9831 BitMage Jun 21 2016, 4:26 am Hidden 2 0 0 -150
9836 daviddluu Jun 29 2016, 6:53 am Hidden 1 0 0 -150
9840 ignatius20 Jul 1 2016, 5:43 am Hidden 1 0 0 -150
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9844 Verdant Jul 28 2016, 1:34 am Hidden 8 0 0 -150
9847 HALP ME EIRIN Jul 26 2016, 9:40 am Hidden 6 0 0 -150
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9865 Labarr Aug 24 2016, 11:54 pm Hidden 2 0 0 -150
9867 quadrotor44 Sep 9 2016, 6:50 am Hidden 1 0 0 -150
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[07:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
[2025-5-08. : 10:18 pm]
Excalibur -- I have no idea if Clans will finish his map but I hope so.
[2025-5-08. : 5:25 pm]
Ultraviolet -- don't count your chickens before they're hatched :P
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