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ID Name Last Active Contact Activity Topics Posts Minerals
6563 MrCodrut Jan 1 1970, 12:00 am Hidden 0 0 0 0
6564 Dest Jul 28 2010, 12:40 pm Hidden 5 0 0 0
6565 Atomicrock Mar 6 2010, 4:48 pm Hidden 2 0 0 0
6566 DeathToExcalifag Mar 5 2010, 10:23 pm Hidden 1 24 26 0
6567 ExcaliburKilledSEN Mar 5 2010, 10:30 pm Hidden 1 4 4 0
6568 CiccioMAC Mar 5 2010, 11:05 pm Hidden 1 0 0 0
6569 darkbum94 Mar 6 2010, 6:38 am Hidden 1 0 0 0
6570 motomagic Mar 6 2010, 12:48 pm Hidden 2 0 0 0
6571 bottomfeeder Mar 6 2010, 3:58 pm Hidden 2 0 0 0
6572 JoJo Mar 6 2010, 8:29 pm Hidden 2 0 0 0
6573 Uranium-235 Mar 26 2010, 1:53 pm Hidden 3 0 0 0
6574 toby_tony11 Jul 16 2010, 3:09 am Hidden 17 0 0 0
6575 TazzyMyDog Mar 8 2010, 10:30 pm Hidden 3 0 0 0
6576 fsleon Mar 7 2010, 1:33 pm Hidden 2 0 0 0
6577 plizeeee Mar 7 2010, 6:37 pm Hidden 2 0 0 0
6578 spikewow Mar 7 2010, 9:51 pm Hidden 1 0 0 0
6579 Aratrok Mar 26 2010, 11:46 pm Hidden 6 0 0 0
6580 be_ken89 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6581 FenixHuN Mar 25 2012, 1:54 pm Hidden 19 1 4 0
6582 Ryce Mar 9 2010, 1:03 am Hidden 2 1 1 0
6583 nickrenfo2 Mar 11 2010, 11:06 pm Hidden 2 0 0 0
6584 Mymb Mar 9 2010, 7:09 am Hidden 1 0 0 0
6585 kckkryptonite Jul 7 2012, 12:07 pm Hidden 5 0 0 0
6586 quickgenz Mar 9 2010, 1:36 pm Hidden 2 0 0 0
6587 michaeljgortman Mar 9 2010, 3:30 pm Hidden 2 0 0 0
6588 Crenshinibon Apr 26 2010, 2:21 am Hidden 10 0 1 0
6589 joel00000001 Mar 9 2010, 11:26 pm Hidden 1 0 0 0
6590 TheVioletButche Mar 19 2010, 10:17 pm Hidden 7 0 0 0
6591 d4art Mar 10 2010, 10:57 am Hidden 2 0 0 0
6592 ChronicDeadeye Sep 20 2012, 1:25 pm Hidden 2 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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