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6532 shinsui Jul 30 2010, 10:11 pm Hidden 8 0 0 0
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6534 goku101 Jan 1 1970, 12:00 am Hidden 0 0 0 0
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6536 Testforbugs Feb 28 2010, 9:20 pm Hidden 1 0 0 0
6537 predi Feb 28 2010, 9:58 pm Hidden 1 0 0 0
6538 Aero Mar 25 2010, 11:53 pm Hidden 11 0 0 0
6539 remotephone Jan 1 1970, 12:00 am Hidden 0 0 0 0
6540 pineCones Dec 12 2010, 12:46 pm Hidden 14 0 0 0
6541 zzaxle Mar 3 2010, 2:01 am Hidden 2 1 2 0
6542 iconoclastic Mar 2 2010, 2:53 am Hidden 1 0 0 0
6543 kbmoney87 Mar 2 2010, 6:44 am Hidden 1 1 3 0
6545 Kabie Mar 16 2010, 3:14 pm Hidden 4 0 0 0
6546 Jwill1990 Mar 5 2010, 12:02 am Hidden 3 0 0 0
6547 bman427 Mar 6 2010, 3:48 pm Hidden 5 2 8 0
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6549 Odin_Online Mar 3 2010, 6:39 am Hidden 1 0 0 0
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6551 sorcerer310 May 24 2010, 12:39 am Hidden 10 0 0 0
6552 snotice1 Mar 3 2010, 4:16 pm Hidden 2 0 0 0
6553 suncloud Jan 1 1970, 12:00 am Hidden 0 0 0 0
6554 mcand89 Mar 10 2010, 3:06 am Hidden 7 0 0 0
6555 DragoArawn Mar 8 2010, 4:36 am Hidden 4 0 1 0
6556 Abstruse May 20 2011, 8:02 am Hidden 17 0 0 0
6557 zarogon Jan 1 1970, 12:00 am Hidden 0 0 0 0
6558 ZTD Mar 4 2010, 11:54 am Hidden 2 0 0 0
6559 gamewed Mar 4 2010, 5:39 pm Hidden 2 0 0 0
6560 Elite_Legion Mar 4 2010, 8:00 pm Hidden 2 0 0 0
6561 Delta-Hydralisk Mar 5 2010, 4:27 am Hidden 1 0 0 0
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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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