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6499 Dizuki Feb 23 2010, 9:01 pm Hidden 2 2 10 0
6500 Kouhiro Feb 23 2010, 8:32 pm Hidden 1 0 0 0
6501 cabala Feb 24 2010, 8:24 am Hidden 2 0 0 0
6502 nandito8 Feb 23 2010, 6:12 pm Hidden 2 0 0 0
6503 Cyber_Donkey Mar 7 2010, 11:34 pm Hidden 4 0 0 0
6504 zulfikar Mar 20 2010, 12:15 am Hidden 4 1 1 0
6505 Danxity Jun 4 2010, 8:26 pm Hidden 1 0 0 0
6506 greenreaper817 Jun 5 2010, 11:28 pm Hidden 21 0 0 0
6507 syxxpakc Feb 24 2010, 5:37 am Hidden 1 0 0 0
6508 kapikui Sep 22 2010, 8:17 am Hidden 17 1 2 0
6509 ChaosMorok Feb 24 2010, 10:29 am Hidden 2 0 0 0
6510 MinigameEast Mar 8 2019, 11:30 am Hidden 28 2 4 0
6511 Jon_Lajoie Apr 15 2011, 6:17 am Hidden 3 0 0 0
6512 MadWarl0ck Jan 1 1970, 12:00 am Hidden 0 0 0 0
6514 Sicotic87 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6515 dougouk Mar 3 2010, 4:42 am Hidden 2 0 0 0
6516 kangdot Apr 17 2010, 4:50 am Hidden 6 0 0 0
6517 nainino Feb 28 2011, 7:01 pm Hidden 7 0 0 0
6518 Arkane Feb 9 2015, 3:04 am Hidden 69 15 31 41
6519 phlemhacker Nov 9 2014, 4:50 am Hidden 78 7 102 0
6520 kimnam413 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6521 Gaizk Jan 1 1970, 12:00 am Hidden 0 0 0 0
6522 silkaz524 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6523 Fashioned Mar 22 2013, 6:42 am Hidden 192 0 44 34
6524 UrbaneVirtuoso May 8 2010, 11:55 am Hidden 19 2 15 0
6526 gentlemEn. Feb 6 2012, 9:29 pm Hidden 19 0 4 0
6528 wachuj Feb 27 2010, 10:38 am Hidden 2 0 0 0
6529 midvik Jan 1 1970, 12:00 am Hidden 0 0 0 0
6530 tesch Feb 28 2010, 3:39 am Hidden 1 0 0 0
6531 fattestfatboy Mar 2 2010, 7:19 am Hidden 2 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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