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6427 darkarb Apr 15 2010, 10:02 pm Hidden 6 0 0 0
6429 WeSCon_ZapDoSC Jan 1 1970, 12:00 am Hidden 0 0 0 0
6430 Selace Feb 19 2010, 4:30 pm Hidden 4 2 5 0
6431 Slaap Jan 1 1970, 12:00 am Hidden 0 0 0 0
6432 Nocturn Jun 2 2010, 5:15 pm Hidden 9 0 3 0
6433 darkeye123 Feb 17 2010, 1:42 am Hidden 4 4 8 0
6434 barreld Feb 12 2010, 12:40 am Hidden 1 0 0 0
6435 quaestor Jan 1 1970, 12:00 am Hidden 0 0 0 0
6437 Multivision-Doors Mar 12 2010, 4:30 am Hidden 22 1 28 0
6438 mellowman Feb 12 2010, 11:48 pm Hidden 1 0 0 0
6442 Burgled Nov 10 2010, 8:06 pm Hidden 148 1 12 0
6443 Zerea Feb 14 2010, 12:33 am Hidden 1 0 0 0
6444 RavenStar Feb 20 2010, 9:36 am Hidden 5 0 0 0
6445 Nevindar Mar 14 2010, 8:39 am Hidden 29 0 0 0
6446 Joshphillips Feb 15 2010, 12:27 am Hidden 1 0 0 0
6447 Spielherr Jan 1 1970, 12:00 am Hidden 0 0 0 0
6448 Anders Feb 16 2010, 2:18 am Hidden 2 0 0 0
6449 Cheese Mar 24 2012, 9:16 pm Hidden 373 10 67 14
6450 210Swagga Feb 22 2010, 7:53 am Hidden 8 4 13 0
6451 Mudturtle Jun 23 2010, 3:48 am Hidden 9 0 0 0
6452 oMehn Mar 2 2010, 9:09 pm Hidden 6 0 3 0
6453 Froggy May 16 2010, 3:06 am Hidden 6 0 0 0
6456 Wimba Feb 15 2010, 10:52 pm Hidden 1 0 0 0
6457 Rafiki Jun 12 2010, 2:42 am Hidden 6 2 2 0
6458 sc-monkey Feb 28 2010, 10:51 pm Hidden 5 1 1 0
6459 danena May 18 2010, 8:17 pm Hidden 17 0 0 0
6460 Torrenter0 Mar 8 2010, 4:17 pm Hidden 4 0 0 0
6461 RetPallylol Aug 17 2010, 6:00 am Hidden 36 13 46 0
6462 Schtauffen Feb 16 2010, 10:33 pm Hidden 1 0 0 0
6463 Mooshi Feb 22 2010, 5:18 pm Hidden 4 1 2 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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