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6358 ksiadz Jan 30 2010, 4:16 pm Hidden 2 0 0 0
6359 Mr.Stinky May 18 2010, 7:16 pm Hidden 5 0 0 0
6360 Vain Jan 30 2010, 7:05 pm Hidden 1 0 0 0
6361 sala360 Jan 31 2010, 2:58 am Hidden 1 0 0 0
6362 ragequit Jan 1 1970, 12:00 am Hidden 0 0 0 0
6364 Ghoster Apr 23 2024, 9:58 am Hidden 65 4 13 39
6365 Radiant Feb 1 2010, 3:12 am Hidden 1 0 0 0
6366 Cabre Jan 31 2010, 7:02 pm Hidden 1 0 0 0
6367 tehfury696 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6368 wizkid3000 Jan 31 2010, 11:49 pm Hidden 1 0 0 0
6369 seapuzzle Feb 7 2010, 6:59 am Hidden 8 0 0 0
6371 Demaris Mar 26 2010, 1:13 am Hidden 8 0 2 0
6372 CascadeHope Feb 1 2010, 9:26 am Hidden 2 0 0 0
6373 ThedarKOne May 12 2011, 9:14 pm Hidden 223 0 215 9
6374 Rax14207 Feb 22 2010, 1:22 am Hidden 5 0 0 0
6375 Roadkill92 Jul 8 2010, 6:06 am Hidden 23 7 13 0
6376 specialk May 16 2010, 2:53 pm Hidden 8 0 1 0
6377 eprec Feb 20 2010, 1:35 am Hidden 17 5 19 0
6378 ZOMGDARREN Feb 3 2010, 4:06 am Hidden 2 0 0 0
6379 BobBobPIE Jan 1 1970, 12:00 am Hidden 0 0 0 0
6380 AdrianaPadila Feb 2 2010, 7:40 pm Hidden 1 1 2 0
6381 oberonzilla Feb 14 2010, 5:01 pm Hidden 4 0 0 0
6382 ose May 10 2013, 10:40 am Hidden 15 0 5 0
6383 motbob Feb 3 2010, 8:30 am Hidden 2 0 0 0
6384 Xero-Versus Feb 3 2010, 5:21 pm Hidden 1 0 0 0
6385 havein_fun Feb 3 2010, 9:21 pm Hidden 1 0 0 0
6387 Amando Jun 28 2010, 11:57 pm Hidden 4 0 0 0
6388 Booom Feb 4 2010, 3:50 pm Hidden 2 1 2 0
6390 s2Jin Feb 4 2010, 8:39 pm Hidden 1 0 0 0
6391 BL0WY0URMIND- Feb 10 2010, 12:49 am Hidden 4 1 4 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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