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6291 FoaS Feb 11 2010, 10:45 pm Hidden 23 1 14 0
6292 fall4virtue Jan 19 2010, 2:47 am Hidden 2 0 0 0
6293 obreezy Jan 19 2010, 4:41 am Hidden 2 0 0 0
6294 avathar Jan 1 1970, 12:00 am Hidden 0 0 0 0
6295 zoraks Jan 1 1970, 12:00 am Hidden 0 0 0 0
6296 BBsman Jan 20 2010, 4:22 am Hidden 2 0 0 0
6297 Bcuzzick Jan 20 2010, 3:01 am Hidden 2 0 0 0
6298 Apocalypse535 Sep 8 2014, 4:35 am Hidden 71 24 92 69
6299 onedaysnotice Jan 20 2010, 7:03 am Hidden 2 0 0 0
6300 kuragari Jan 20 2010, 4:00 am Hidden 2 0 0 0
6301 kaerf Jan 20 2010, 9:09 am Hidden 2 0 0 0
6302 Kaito Jul 31 2011, 1:29 pm Hidden 21 0 0 0
6303 SC-Lippi Jan 20 2010, 3:39 pm Hidden 1 0 0 0
6304 trenton Jan 20 2010, 6:09 pm Hidden 1 0 0 0
6305 cheeseinacan6 Jan 20 2010, 7:20 pm Hidden 1 0 0 0
6306 Clueless Jun 25 2010, 6:21 pm Hidden 47 0 0 0
6307 Pop Mar 28 2010, 1:53 am Hidden 4 0 3 0
6309 worbdhkdwk Jan 21 2010, 3:22 am Hidden 2 0 0 0
6310 Sv. Jun 9 2010, 9:31 pm Hidden 13 2 6 0
6311 Magico Jan 22 2010, 10:33 pm Hidden 1 0 0 0
6312 Awadim Apr 11 2010, 3:27 pm Hidden 8 0 0 0
6313 Mewuvmyself May 1 2014, 2:51 pm Hidden 16 0 4 0
6314 mylifemyradio Jan 22 2010, 1:39 am Hidden 1 0 0 0
6315 qlqlql Jul 24 2010, 11:01 pm Hidden 4 0 0 0
6316 ManaShield(Radiant) Feb 14 2010, 8:30 pm Hidden 16 7 40 0
6318 misterwaffles Jan 22 2010, 3:57 pm Hidden 2 0 0 0
6319 The Game Jan 22 2010, 9:44 pm Hidden 1 1 1 0
6320 atto Sep 19 2010, 6:44 pm Hidden 33 8 58 0
6321 Appeared Jan 23 2010, 4:11 pm Hidden 1 0 0 0
6322 RebornX Jan 1 1970, 12:00 am Hidden 0 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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