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6223 maliki1354 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6224 GCardemil Jan 9 2010, 3:23 pm Hidden 2 0 0 0
6225 kickpo1 Feb 17 2010, 2:38 am Hidden 3 0 0 0
6226 jins Jan 23 2010, 4:31 pm Hidden 2 0 0 0
6227 marilyn.omen Feb 20 2026, 7:41 am Hidden 3 0 0 0
6228 2k5 Jan 5 2010, 2:35 am Hidden 2 0 0 0
6229 bookmanjr Jan 5 2010, 6:15 pm Hidden 1 0 0 0
6230 LifeBurn Jan 6 2010, 9:44 am Hidden 2 0 0 0
6231 P12 Feb 4 2010, 5:51 am Hidden 12 0 0 0
6232 Dreadedclown Jan 27 2010, 12:59 pm Hidden 7 0 0 0
6233 No-Name-Needed Oct 8 2019, 6:23 pm Hidden 206 0 0 0
6235 AniarCuter Feb 19 2010, 6:45 am Hidden 4 0 0 0
6236 Subdue Feb 4 2011, 1:08 am Hidden 18 0 0 0
6237 SOCiETi Nov 18 2010, 6:08 pm Hidden 6 0 0 0
6238 Bullx Jan 8 2010, 6:53 am Hidden 2 0 0 0
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6240 D4rk C10ud Jan 9 2010, 12:06 am Hidden 1 0 0 0
6241 gt151215 Jan 9 2010, 1:26 am Hidden 2 0 0 0
6242 killaclown Jan 9 2010, 5:20 am Hidden 2 0 0 0
6243 damnfan Feb 27 2010, 3:36 am Hidden 6 0 0 0
6244 max66 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6246 ScarlettBlack Feb 8 2010, 5:20 am Hidden 11 0 1 0
6247 eonred Jan 9 2010, 10:51 am Hidden 2 0 0 0
6248 Gallifrey345 Jan 9 2010, 11:25 am Hidden 2 0 0 0
6249 jgvseth Jan 10 2010, 11:41 pm Hidden 2 0 0 0
6250 TheProgramer Jan 17 2025, 2:03 pm Hidden 18 1 3 0
6251 WorldzApart Jan 10 2010, 4:19 pm Hidden 2 0 0 0
6252 Cirrus Mar 26 2010, 10:31 am Hidden 23 0 1 0
6253 tisjja Jan 17 2010, 3:00 am Hidden 3 0 0 0
6254 potatopower Jan 11 2010, 3:06 am Hidden 2 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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