Staredit Network > Site > members
Site Features
ID Name Last Active Contact Activity Topics Posts Minerals
6151 Raylz Dec 26 2009, 12:42 am Hidden 2 0 0 0
6153 prothoraxe Dec 26 2009, 5:50 am Hidden 2 0 0 0
6154 PureLightPlay Apr 14 2012, 5:18 pm Hidden 4 0 0 0
6155 Biohazard Dec 29 2009, 8:19 am Hidden 4 1 3 0
6156 UnknownTanh Jan 26 2010, 3:20 am Hidden 12 0 0 0
6158 TempleSiegeJack Dec 27 2009, 12:00 am Hidden 2 0 1 0
6159 marine4854 Dec 31 2009, 8:36 pm Hidden 4 0 2 0
6160 mezio Dec 27 2009, 6:27 am Hidden 2 0 0 0
6162 formlesstree4 Dec 27 2009, 9:59 am Hidden 2 1 6 0
6163 Aristocrat Aug 4 2015, 1:54 pm Hidden 1985 112 2816 88
6166 JackTheRimmer Jan 1 1970, 12:00 am Hidden 0 0 0 0
6167 Magna2000 Mar 14 2011, 9:33 pm Hidden 35 2 2 24
6169 harp116 Dec 29 2009, 4:50 am Hidden 2 0 0 0
6171 Shade1 Jul 2 2010, 12:51 am Hidden 14 0 0 0
6173 kadir37 Dec 29 2009, 8:13 am Hidden 2 0 0 0
6174 somelazyassguy Feb 14 2010, 12:55 am Hidden 7 0 0 0
6175 shoobadooba Dec 29 2009, 11:50 am Hidden 1 0 0 0
6176 moiponchiki Jan 1 1970, 12:00 am Hidden 0 0 0 0
6177 Mana Dec 29 2009, 4:50 pm Hidden 1 0 0 0
6178 Ziel Jan 30 2010, 4:16 am Hidden 3 0 0 0
6179 Creslin Dec 30 2009, 5:53 am Hidden 2 0 0 0
6180 Sapphire5678 Dec 30 2009, 3:54 am Hidden 2 0 0 0
6181 Barrage Dec 31 2009, 8:42 pm Hidden 3 0 1 0
6183 realanium Jan 1 1970, 12:00 am Hidden 0 0 0 0
6184 stalker554 Dec 30 2009, 10:44 am Hidden 2 0 0 0
6185 Apocalypse Dec 30 2009, 3:38 pm Hidden 1 0 0 0
6186 Newb Jan 22 2013, 8:58 pm Hidden 148 22 159 24
6187 Lz_erk Dec 30 2009, 10:47 pm Hidden 1 0 0 0
6189 thomas5436 Dec 31 2009, 5:29 pm Hidden 2 0 1 0
6190 LeeV18 Jul 24 2022, 2:54 pm Hidden 27 4 7 0

Pages: < 1 « 161 162 163 164 1652810 >
Your request has matched 84286 entries, currently showing 30 of them.
[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
Please log in to shout.


Members Online: overratedfirewo, Excalibur, BlueBlastoise