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6077 WolfDragoon. Mar 27 2010, 8:19 pm Hidden 29 0 0 0
6078 NavarosDarkUnion22 Dec 14 2009, 5:45 pm Hidden 1 0 0 0
6079 Oo.MidG.oO Jan 12 2010, 10:58 pm Hidden 3 1 1 0
6082 Fork_of_Death Jan 16 2010, 7:49 pm Hidden 3 0 0 0
6083 buiqn Dec 15 2009, 2:07 am Hidden 2 0 0 0
6084 nick12546 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6085 Neo7 Jan 24 2010, 7:14 pm Hidden 1 0 0 0
6086 math0906 Dec 15 2009, 5:07 pm Hidden 1 0 0 0
6087 666-BeeBanny- Jan 29 2010, 8:35 pm Hidden 5 0 0 0
6088 Kazhang Dec 15 2009, 10:37 pm Hidden 2 1 4 0
6090 Brolly~ Dec 16 2009, 3:11 am Hidden 2 0 0 0
6092 Belwar Dec 16 2009, 4:30 pm Hidden 1 0 0 0
6093 b0lt. Dec 16 2009, 6:41 pm Hidden 1 0 0 0
6094 hatty5 Jan 23 2010, 3:41 pm Hidden 2 0 0 0
6095 AdrianLopez Jan 16 2010, 9:23 pm Hidden 4 1 1 0
6096 tongtuo Dec 17 2009, 3:28 pm Hidden 1 0 0 0
6097 hiridium Jan 1 1970, 12:00 am Hidden 0 0 0 0
6098 Crazed Jun 19 2016, 12:08 pm Hidden 35 1 12 13
6099 james37 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6100 Crisis Jan 1 1970, 12:00 am Hidden 0 0 0 0
6102 mikeykizoon Dec 19 2009, 4:52 am Hidden 2 0 0 0
6103 ggggggg Dec 19 2009, 5:15 am Hidden 2 0 0 0
6104 shinnam89 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6105 Art_Of_Music Jan 1 1970, 12:00 am Hidden 0 0 0 0
6106 cry17 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6109 Kaaysel May 1 2011, 4:50 pm Hidden 42 6 68 0
6111 GenesisDA Dec 19 2009, 10:10 pm Hidden 2 0 0 0
6112 dft Jan 1 1970, 12:00 am Hidden 0 0 0 0
6113 Revilo Oct 23 2010, 11:21 am Hidden 8 0 2 0
6114 Nemy Dec 24 2009, 7:00 am Hidden 5 0 1 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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