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6034 IceRay Apr 8 2010, 8:32 am Hidden 4 0 0 0
6035 toby Dec 6 2009, 5:06 pm Hidden 1 0 0 0
6037 yellowroll Jan 1 1970, 12:00 am Hidden 0 0 0 0
6038 eo-pkzerg94 Dec 13 2009, 1:30 am Hidden 4 2 3 0
6039 guitarjohnny Dec 25 2009, 11:05 am Hidden 6 2 4 0
6041 psycho-bs Dec 7 2009, 7:35 pm Hidden 1 0 0 0
6042 koreanprosc Dec 21 2009, 6:58 pm Hidden 2 1 2 0
6043 PheaselRCDF Dec 7 2009, 8:44 pm Hidden 2 0 0 0
6046 asianbroda Jan 1 1970, 12:00 am Hidden 0 0 0 0
6047 meowcats Dec 8 2009, 6:48 pm Hidden 1 0 0 0
6048 wally Jan 1 1970, 12:00 am Hidden 0 0 0 0
6053 Eden Dec 9 2009, 5:44 am Hidden 2 1 1 0
6054 camul2 Apr 17 2010, 9:02 am Hidden 6 2 5 0
6055 PuMan Dec 10 2009, 4:29 am Hidden 2 0 0 0
6057 Kaczor Feb 17 2010, 6:31 am Hidden 6 0 0 0
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6060 ninjacaveman Dec 12 2009, 6:54 pm Hidden 3 0 0 0
6063 raikiridragon Dec 11 2009, 6:02 pm Hidden 1 0 1 0
6064 Allied.Victory Jan 24 2010, 6:48 am Hidden 7 0 0 0
6065 McMidz Dec 12 2009, 5:23 am Hidden 2 0 0 0
6066 AsianVampyre Dec 12 2009, 8:19 pm Hidden 1 0 0 0
6067 wolfbane15 Jan 1 1970, 12:00 am Hidden 0 0 0 0
6069 SS4_Flames May 9 2016, 7:45 am Hidden 3 0 0 0
6071 death-2-all- Aug 24 2011, 7:56 pm Hidden 192 2 31 22
6072 sonic9221 Dec 13 2009, 8:57 am Hidden 1 0 0 0
6073 psxsquall Dec 13 2009, 10:12 am Hidden 1 0 0 0
6074 STAREDITER Dec 13 2009, 4:52 pm Hidden 1 0 0 0
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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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