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5965 ryip1 Nov 22 2009, 2:55 pm Hidden 1 0 0 0
5966 marcusdavidus Nov 22 2009, 3:27 pm Hidden 1 0 0 0
5968 dh144498 Nov 22 2009, 7:52 pm Hidden 2 0 0 0
5969 Umsplay Jan 9 2010, 2:44 pm Hidden 4 0 3 0
5970 an_hero Nov 22 2009, 10:45 pm Hidden 2 0 0 0
5971 MurphD Nov 23 2009, 7:23 am Hidden 1 0 0 0
5972 CanardH Nov 23 2009, 11:46 am Hidden 1 0 0 0
5973 yoyoma1 Nov 23 2009, 11:25 pm Hidden 2 0 0 0
5974 PinotKid13 Nov 24 2009, 12:42 am Hidden 2 0 0 0
5975 PhX-Knite Jan 2 2010, 3:33 pm Hidden 3 0 1 0
5976 Feuer Frei Aug 28 2010, 4:50 am Hidden 23 0 1 0
5977 SierraKomodo Dec 29 2009, 9:10 pm Hidden 12 1 17 0
5978 weirdlike Aug 1 2010, 3:16 am Hidden 3 0 0 0
5979 nivekuil Nov 28 2009, 10:58 am Hidden 4 0 1 0
5980 AxisXIViral Jan 1 1970, 12:00 am Hidden 0 0 0 0
5981 paulcall Dec 8 2009, 2:24 am Hidden 5 1 1 0
5982 qpalzm175 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5983 djc5166 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5986 akskdsl Jan 1 2011, 2:52 am Hidden 4 0 1 0
5987 Imroflman Nov 27 2009, 11:01 am Hidden 1 0 0 0
5988 reedcarroll Nov 27 2009, 4:15 pm Hidden 1 0 0 0
5989 filazaf Mar 30 2010, 6:43 pm Hidden 8 0 0 0
5990 oSCl)Alex Dec 1 2009, 5:02 pm Hidden 4 0 1 0
5991 trueedge Jan 1 1970, 12:00 am Hidden 0 0 0 0
5992 Teslawave Apr 24 2010, 6:56 am Hidden 3 2 3 0
5993 Asgard Apr 11 2010, 9:39 pm Hidden 26 2 3 0
5994 LoTu)S May 10 2017, 3:11 am Hidden 636 8 1088 24
5995 Mega12 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5998 SCFTWFTW Jan 1 1970, 12:00 am Hidden 0 0 0 0
5999 M1n1sh4 Nov 30 2009, 10:23 am Hidden 2 2 5 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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