Staredit Network > Site > members
Site Features
ID Name Last Active Contact Activity Topics Posts Minerals
5931 Alloy Nov 15 2009, 5:06 am Hidden 2 0 0 0
5932 RICEric22 Nov 15 2009, 4:48 am Hidden 2 0 0 0
5933 Heidi Nov 15 2009, 3:05 pm Hidden 1 0 0 0
5934 Tycho Dec 26 2025, 11:03 am Hidden 6 0 4 0
5935 labiri Nov 16 2009, 11:18 pm Hidden 2 0 0 0
5936 Instincts Nov 17 2009, 1:38 am Hidden 2 0 0 0
5937 deathslayer Dec 1 2009, 1:48 am Hidden 7 0 0 0
5939 Destroyer Nov 17 2009, 8:50 pm Hidden 2 0 0 0
5940 scnublet Mar 15 2010, 8:45 am Hidden 8 1 2 0
5941 mudagg Nov 17 2009, 10:04 pm Hidden 2 0 0 0
5942 Pete Nov 18 2009, 4:40 am Hidden 2 0 0 0
5943 freehamster Dec 1 2009, 8:49 am Hidden 6 3 19 0
5944 DeHotBrah Nov 18 2009, 9:06 am Hidden 1 0 0 0
5945 Pelios May 16 2010, 4:06 pm Hidden 22 1 2 0
5946 bkno21427 Nov 18 2009, 4:27 pm Hidden 1 0 0 0
5949 zen35 Nov 19 2009, 7:50 am Hidden 1 0 0 0
5950 Derqua Oct 2 2022, 2:31 pm Hidden 406 3 233 29
5951 SmokyChipy Nov 19 2009, 11:32 pm Hidden 2 0 0 0
5952 andybear Jan 1 1970, 12:00 am Hidden 0 0 0 0
5954 MarianCross Dec 2 2009, 1:36 am Hidden 7 4 12 0
5955 then1 Nov 20 2009, 11:57 pm Hidden 2 0 0 0
5956 rudtn8745 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5957 animad Nov 21 2009, 12:12 pm Hidden 1 0 0 0
5958 Taz29 Nov 21 2009, 3:34 pm Hidden 1 0 1 0
5959 Zung Nov 21 2009, 4:21 pm Hidden 1 0 0 0
5960 Max_Five Nov 21 2009, 6:06 pm Hidden 2 0 0 0
5961 ChaoticRetard Apr 4 2010, 9:59 am Hidden 8 0 0 0
5962 YiTianJian Nov 22 2009, 2:48 pm Hidden 2 0 1 0
5963 sweetman2k9 Nov 22 2009, 9:23 am Hidden 1 0 0 0
5964 Bleak Nov 22 2009, 12:10 pm Hidden 1 0 0 0

Pages: < 1 « 155 156 157 158 1592810 >
Your request has matched 84283 entries, currently showing 30 of them.
[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
Please log in to shout.


Members Online: Moose