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60276 bazyl92143269 Jan 27 2020, 11:42 am Hidden 2 0 0 -150
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60300 Empeyes9y Jan 27 2020, 5:12 pm Hidden 2 0 0 -150
60302 Dagreses6c Jan 27 2020, 5:21 pm Hidden 2 0 0 -150
60303 4carolinec74100fp0 Jan 27 2020, 5:22 pm Hidden 2 0 0 -150
60304 1giannae4622hN4 Jan 27 2020, 5:30 pm Hidden 2 0 0 -150
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Your request has matched 83877 entries, currently showing 30 of them.
[07:31 am]
Zycorax -- :wob:
[04:55 pm]
Ultraviolet -- :wob:
[2025-5-23. : 4:13 pm]
UndeadStar -- :wob:
[2025-5-19. : 7:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
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