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5699 Jas622 Sep 12 2009, 10:27 pm Hidden 1 0 1 0
5700 skullman94 Sep 12 2009, 11:29 pm Hidden 1 0 0 0
5701 harusp3x Sep 13 2009, 3:33 am Hidden 1 0 0 0
5702 Tylerd Sep 13 2009, 5:14 am Hidden 1 0 0 0
5703 genkds Sep 13 2009, 11:56 pm Hidden 1 0 0 0
5704 Sparkyrabbit Jan 1 1970, 12:00 am Hidden 0 0 0 0
5706 deuhon Oct 4 2009, 2:10 am Hidden 2 0 0 0
5707 wt860 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5709 ArchAngelX May 23 2010, 8:18 pm Hidden 12 0 1 0
5710 Biostheo May 1 2011, 7:15 pm Hidden 14 1 1 4
5711 frauzebe Jan 1 1970, 12:00 am Hidden 0 0 0 0
5712 backzerg Sep 17 2009, 12:47 pm Hidden 2 0 0 0
5713 j3gg Sep 17 2009, 11:53 pm Hidden 1 0 0 0
5714 kickyoass Oct 23 2009, 5:30 am Hidden 2 0 0 0
5715 NegitiveCreep Jan 1 1970, 12:00 am Hidden 0 0 0 0
5717 JustAddWater Sep 20 2009, 10:45 pm Hidden 2 0 1 0
5718 ff6master Sep 20 2009, 10:42 am Hidden 2 0 0 0
5719 schaleh Sep 20 2009, 9:32 am Hidden 2 0 0 0
5720 aztec11us Sep 20 2009, 5:54 pm Hidden 2 1 2 0
5721 jeremiahp Jan 1 1970, 12:00 am Hidden 0 0 0 0
5722 Japu Jan 1 1970, 12:00 am Hidden 0 0 0 0
5723 Sathrax Jan 11 2010, 1:12 am Hidden 6 0 5 0
5724 shacker123 Sep 22 2009, 2:04 am Hidden 1 0 0 0
5725 Squeaky42 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5726 DavidJCobb Oct 9 2019, 7:40 pm Hidden 1418 26 1848 273
5727 rfailed Sep 21 2009, 1:18 pm Hidden 2 0 0 0
5728 eddictt Jan 1 1970, 12:00 am Hidden 0 0 0 0
5729 lucasfeist Sep 21 2009, 9:31 pm Hidden 1 0 0 0
5730 mankind20 Sep 24 2009, 5:41 am Hidden 3 0 0 0
5731 ggnoob1337 Jan 1 1970, 12:00 am Hidden 0 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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