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5666 dpp89 Oct 22 2017, 5:57 am Hidden 19 4 23 0
5667 sizzaone Sep 6 2009, 2:27 am Hidden 1 0 0 0
5669 Aono-bg Sep 6 2009, 3:37 pm Hidden 2 0 0 0
5670 Lelouch vi Britannia Nov 10 2010, 2:49 am Hidden 22 0 0 0
5671 IsraelSKA Sep 6 2009, 8:09 pm Hidden 1 0 0 0
5672 EzTerix Jan 3 2013, 1:23 am Hidden 742 20 807 32
5673 Taligaro Sep 16 2009, 3:56 am Hidden 2 2 7 0
5674 Sovereignty Sep 6 2009, 10:53 pm Hidden 1 0 0 0
5675 bobbuttons Jan 1 1970, 12:00 am Hidden 0 0 0 0
5676 noobling Sep 26 2009, 2:25 pm Hidden 20 0 0 0
5677 no0b4lif3 Sep 9 2009, 3:49 am Hidden 2 0 0 0
5678 reallywnatto Sep 7 2009, 4:29 pm Hidden 2 0 0 0
5679 CoolManJones May 11 2011, 4:08 am Hidden 48 3 25 4
5680 xutianyangkevin Oct 10 2009, 7:10 pm Hidden 3 0 0 0
5681 Metron3667 Sep 7 2009, 11:18 pm Hidden 1 0 0 0
5682 Kradin Sep 8 2009, 11:28 am Hidden 2 0 0 0
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5684 s0fty Jul 26 2010, 6:47 pm Hidden 8 0 1 0
5686 PeterPhan Sep 9 2009, 12:42 am Hidden 1 0 0 0
5687 Guest Sep 9 2009, 2:37 am Hidden 1 0 0 0
5688 lenskip Sep 9 2009, 2:52 am Hidden 1 0 0 0
5689 mylastbreath1912 Sep 9 2009, 6:44 pm Hidden 2 1 2 0
5690 Undead Sep 9 2009, 9:14 pm Hidden 1 0 0 0
5692 Greeet Sep 9 2009, 9:04 pm Hidden 1 0 0 0
5693 sneilan Sep 10 2009, 9:19 am Hidden 2 0 0 0
5694 imsokool Jan 1 1970, 12:00 am Hidden 0 0 0 0
5695 durbeans Aug 4 2010, 5:18 am Hidden 5 2 6 0
5696 easz Sep 18 2009, 8:29 pm Hidden 3 0 1 0
5697 Noodle Sep 21 2009, 3:35 am Hidden 4 0 0 0
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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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