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5601 jykfuzzy Aug 24 2009, 1:45 am Hidden 1 0 0 0
5602 exelsisxax Sep 15 2010, 7:13 pm Hidden 227 10 50 22
5603 lamphat Jan 1 1970, 12:00 am Hidden 0 0 0 0
5604 Lsuxkiraftw Aug 25 2009, 9:46 pm Hidden 1 1 2 0
5605 Rawb Sep 17 2009, 8:48 pm Hidden 7 1 5 0
5606 Starcraft_Roxx Aug 26 2009, 3:11 am Hidden 1 0 0 0
5607 kus Aug 26 2009, 9:20 am Hidden 2 1 2 0
5608 baldymcbald Aug 26 2009, 4:35 pm Hidden 2 0 0 0
5609 Laconius Oct 27 2011, 7:04 am Hidden 9 4 5 28
5610 mohammd Aug 26 2009, 9:18 pm Hidden 1 0 0 0
5611 Mezmo Jan 1 1970, 12:00 am Hidden 0 0 0 0
5612 Psiblade Aug 27 2009, 3:09 am Hidden 1 0 0 0
5613 Vaeln Aug 27 2009, 4:47 am Hidden 1 0 0 0
5615 SAnji_kk01 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5616 tweanut Aug 27 2009, 10:23 pm Hidden 1 0 0 0
5617 TwistedFire Jan 1 1970, 12:00 am Hidden 0 0 0 0
5618 trillion Sep 27 2009, 10:58 pm Hidden 8 2 7 0
5619 Smokie Jan 17 2010, 12:12 am Hidden 7 0 0 0
5620 VerB. Jul 26 2014, 7:44 pm Hidden 32 1 2 0
5621 Arol Feb 23 2010, 12:58 pm Hidden 38 2 21 0
5622 chaperoni Aug 29 2009, 9:31 pm Hidden 2 1 2 0
5623 buga6138 Aug 28 2009, 9:54 pm Hidden 1 0 0 0
5624 artanin Aug 28 2009, 11:46 pm Hidden 1 0 0 0
5625 fireycrotch Jan 1 1970, 12:00 am Hidden 0 0 0 0
5626 FoxFBI Aug 29 2009, 3:15 pm Hidden 2 0 0 0
5627 Banned Sep 15 2009, 2:53 am Hidden 10 1 17 0
5629 prodozul Aug 26 2010, 6:58 pm Hidden 3 0 0 0
5630 Shadowmere Jan 1 1970, 12:00 am Hidden 0 0 0 0
5631 Kira_2426 Aug 30 2009, 5:11 pm Hidden 2 0 0 0
5632 Dalvi Jan 1 1970, 12:00 am Hidden 0 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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