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58448 lachudra12496654 Jan 15 2020, 9:24 am Hidden 2 0 0 -150
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58459 Marchbankses5 Jan 15 2020, 10:23 am Hidden 2 0 0 -150
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58471 Arvisose8 Jan 15 2020, 11:44 am Hidden 2 0 0 -150
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58475 elsaucaldwell Jan 15 2020, 12:18 pm Hidden 2 0 0 -150
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58478 3avac12100eh4 Jan 15 2020, 12:33 pm Hidden 2 0 0 -150
58480 1harperc8323fr7 Jan 15 2020, 12:49 pm Hidden 2 0 0 -150
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Your request has matched 83877 entries, currently showing 30 of them.
[04:55 pm]
Ultraviolet -- :wob:
[2025-5-23. : 4:13 pm]
UndeadStar -- :wob:
[2025-5-19. : 7:14 pm]
Ultraviolet -- :wob:
[2025-5-15. : 3:53 pm]
Ultraviolet -- oh yeah probably. think I misinterpreted the original message. I thought he meant moving the flag revealed the base in the sense that it opened it up to being scouted, but what you're saying makes more sense
[2025-5-15. : 11:37 am]
Sie_Sayoka -- dont those ladder maps have use map settings game type? i remember in a lot of them there was display text showing the maker and other credits at the beginning
[2025-5-14. : 4:42 pm]
fritfrat -- Good point.. maybe in Melee it sets off the hard-coded Capture the Flag logic when they pick up a p12 flag, revealing the SCV
[2025-5-14. : 4:34 pm]
Ultraviolet -- Yeah, I forget how they do it, but they can preplace P12 units in melee / TvB maps. Maybe unit sprites
[2025-5-14. : 3:38 pm]
fritfrat -- Artosis and Tasteless were chatting on an ASL cast that 6 player maps will likely never happen for competitive SC, but Artosis mentioned how there was a concept of one where a worker had to pick up a flag to get out of their base, which resulted in their base being revealed. That's not possible with Melee / Top vs Bottom settings, is it? Thought I'd ask..
[2025-5-12. : 7:50 pm]
dumbducky -- I am so good at procrastinating
[2025-5-09. : 8:45 pm]
Ultraviolet -- Me too. The general concept is exciting and fun to play, or at least I enjoyed it in the previous Diplo Europe iteration.
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