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5569 gamboo Aug 19 2009, 2:27 am Hidden 1 0 0 0
5570 Saklaner Jan 1 1970, 12:00 am Hidden 0 0 0 0
5571 Magistrate Aug 19 2009, 8:35 am Hidden 2 0 0 0
5573 drevilman Aug 19 2009, 1:26 pm Hidden 2 0 0 0
5574 Bloo_Ranger Mar 29 2010, 1:17 am Hidden 4 0 1 0
5575 SILENT_DEATH Aug 19 2009, 11:03 pm Hidden 1 0 0 0
5576 FinalForce Aug 19 2009, 11:36 pm Hidden 1 0 0 0
5577 Eisfora Apr 4 2010, 4:43 pm Hidden 9 0 1 0
5578 Plashd Apr 29 2010, 1:15 am Hidden 9 4 9 0
5579 fFoxfire Aug 20 2009, 4:59 am Hidden 2 0 0 0
5580 Gun- Jan 26 2012, 11:11 am Hidden 11 0 0 0
5581 dvdlpzus Jan 1 1970, 12:00 am Hidden 0 0 0 0
5582 ben Jan 1 1970, 12:00 am Hidden 0 0 0 0
5584 DaFalco Jan 1 1970, 12:00 am Hidden 0 0 0 0
5585 Mavias89 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5586 GADENN Aug 21 2009, 2:42 pm Hidden 2 0 0 0
5587 AsenBel Jul 2 2010, 6:10 pm Hidden 7 0 2 0
5588 R3KAN1Z3 Sep 24 2009, 2:16 am Hidden 4 2 5 0
5589 Spiffyman Jul 27 2010, 9:47 pm Hidden 5 0 0 0
5590 TehMarzVolta Aug 31 2009, 12:41 am Hidden 2 0 0 0
5591 CottonBalls Aug 24 2009, 4:39 am Hidden 2 1 6 0
5592 Poopsiggums Aug 23 2009, 11:14 pm Hidden 2 1 2 0
5593 killamix1 Jul 30 2010, 1:44 am Hidden 37 4 13 0
5594 selshas Apr 1 2013, 11:12 am Hidden 4 2 3 0
5595 Kodaemon Jan 1 1970, 12:00 am Hidden 0 0 0 0
5596 s1llybutt23 Aug 23 2009, 2:45 pm Hidden 2 0 0 0
5597 Bleack Aug 23 2009, 3:50 pm Hidden 2 0 0 0
5598 Avian Jan 21 2010, 2:51 am Hidden 4 0 0 0
5599 Wio Aug 23 2009, 11:13 pm Hidden 1 0 0 0
5600 SkLoped Jul 9 2021, 3:02 pm Hidden 120 4 46 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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