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5269 chubflubin Jun 3 2017, 3:46 am Hidden 101 0 0 0
5270 ek0 Jun 25 2009, 9:46 am Hidden 1 0 0 0
5271 Exospaciac Aug 4 2009, 1:34 am Hidden 7 0 0 0
5272 Legion387 Jun 26 2009, 12:30 am Hidden 2 0 0 0
5273 btvscjj Jun 26 2009, 6:19 pm Hidden 2 0 0 0
5274 Eireannach Jun 27 2009, 3:20 am Hidden 2 1 1 0
5275 Alendar Oct 23 2012, 6:10 am Hidden 7 0 0 0
5276 ViZarD_ Aug 24 2009, 8:25 pm Hidden 5 0 0 0
5277 Ocean_of_Fire Dec 8 2009, 11:55 pm Hidden 28 2 4 0
5278 glendir Jun 28 2009, 1:46 pm Hidden 1 0 0 0
5279 Poodlemastah Jun 28 2009, 6:16 pm Hidden 1 0 0 0
5280 EMORTAL Jan 4 2010, 4:45 am Hidden 6 0 0 0
5281 marlo830 Jun 29 2009, 5:44 am Hidden 2 0 0 0
5282 Hypocrite1234 Jun 29 2009, 8:38 am Hidden 1 0 0 0
5283 Fynn Jun 29 2009, 1:50 pm Hidden 1 0 0 0
5284 Powerslug Jun 30 2009, 2:39 am Hidden 2 0 0 0
5285 Blitzkrieg Jun 29 2009, 9:52 pm Hidden 2 0 0 0
5286 XGenesis Dec 1 2011, 12:37 am Hidden 240 11 129 0
5287 pedros_exe Jun 30 2009, 8:40 am Hidden 1 0 0 0
5288 ztanz Aug 1 2009, 2:49 pm Hidden 2 0 0 0
5289 Amwelsh Jun 30 2009, 12:42 pm Hidden 1 0 0 0
5292 Boundz(DarKo) Jul 9 2010, 10:56 am Hidden 2 0 0 0
5293 Sephorian Jul 4 2009, 4:16 am Hidden 4 1 2 0
5294 BattleSlayerX2 Jul 1 2009, 5:52 pm Hidden 1 0 0 0
5295 pigy-G Jul 1 2009, 10:08 pm Hidden 2 0 5 0
5296 Agoer Jul 1 2009, 9:27 pm Hidden 2 0 0 0
5297 pouletguerrier Dec 20 2010, 11:07 am Hidden 75 0 0 0
5298 Nev Jan 1 1970, 12:00 am Hidden 0 0 0 0
5299 mrwite Jan 1 1970, 12:00 am Hidden 0 0 0 0
5300 boolk Jul 11 2009, 9:08 am Hidden 2 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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