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5237 miziri Aug 9 2013, 6:04 am Hidden 3 0 0 0
5238 midasms Aug 31 2010, 12:55 am Hidden 2 0 0 0
5239 LORLORLOR Jun 21 2009, 9:49 am Hidden 1 0 0 0
5240 sagesoulGT Jan 1 1970, 12:00 am Hidden 0 0 0 0
5241 crutex Aug 1 2009, 1:24 am Hidden 35 10 116 0
5242 Goon_ Jun 21 2009, 11:54 pm Hidden 2 0 0 0
5243 hamammm Jun 22 2009, 3:17 am Hidden 2 0 0 0
5244 kidyangsta Jan 1 1970, 12:00 am Hidden 0 0 0 0
5245 kid_yangsta Jun 22 2009, 6:20 am Hidden 1 0 0 0
5247 hellohello1337 Jun 22 2009, 8:58 am Hidden 1 0 0 0
5248 Enter-theDragon Jun 22 2009, 9:18 am Hidden 1 0 0 0
5249 Pandishar Jun 26 2009, 3:48 pm Hidden 3 0 0 0
5250 sverrek Jun 22 2009, 3:50 pm Hidden 1 0 0 0
5251 KyZENDAR Jun 22 2009, 5:04 pm Hidden 1 0 0 0
5252 xShadowShade Sep 22 2009, 11:04 pm Hidden 3 1 1 0
5253 Ichimaru Jun 22 2009, 9:33 pm Hidden 2 1 2 0
5255 KRIGSSVIN Oct 10 2009, 5:19 pm Hidden 34 0 0 0
5256 KARALU Jun 23 2009, 7:27 am Hidden 1 0 0 0
5257 whiskey55 Jun 25 2009, 4:02 pm Hidden 2 1 2 0
5258 Ashura May 14 2011, 9:57 am Hidden 73 9 27 66
5259 4bs0lut May 26 2010, 2:21 pm Hidden 7 1 1 0
5260 maddriver Jun 23 2009, 5:50 pm Hidden 2 0 0 0
5261 BlueRich Apr 26 2014, 2:56 am Hidden 64 0 0 0
5262 bobbykun Aug 4 2009, 3:36 am Hidden 6 0 0 0
5263 Unknown21 Jun 24 2009, 2:45 am Hidden 2 0 0 0
5264 zen Jun 24 2009, 5:25 am Hidden 2 0 0 0
5265 Funk-Bot Jun 28 2009, 9:15 pm Hidden 4 0 0 0
5266 Swine-Flu Jun 28 2009, 3:55 am Hidden 5 0 0 0
5267 mwsource Jun 25 2009, 5:53 am Hidden 2 0 0 0
5268 GregoryCorso Aug 10 2009, 5:20 pm Hidden 7 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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