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5206 Viper1412 Jun 19 2009, 4:08 am Hidden 2 0 0 0
5207 SidKaldor Jun 17 2009, 7:44 am Hidden 3 0 0 0
5208 TheMattrix Jun 16 2009, 3:45 am Hidden 2 0 0 0
5209 skier1080 Jun 16 2009, 4:02 pm Hidden 1 0 0 0
5210 fafnyr Jun 17 2009, 12:22 am Hidden 2 1 2 0
5211 moataz Dec 20 2025, 11:45 am Hidden 119 2 8 34
5212 djamrs0331b Jun 16 2009, 11:06 pm Hidden 2 0 0 0
5213 Jervis82 Jun 17 2009, 1:07 am Hidden 2 0 0 0
5214 lil-ski Nov 29 2009, 7:02 am Hidden 6 0 0 0
5215 Raptor225 Jun 17 2009, 6:59 pm Hidden 2 0 0 0
5216 mahrine Jan 1 1970, 12:00 am Hidden 0 0 0 0
5217 Strut Jan 1 1970, 12:00 am Hidden 0 0 0 0
5218 HellaBored Jun 18 2009, 1:05 am Hidden 2 0 0 0
5219 Questionable Jan 1 1970, 12:00 am Hidden 0 0 0 0
5220 swobocon Jun 18 2009, 3:51 pm Hidden 1 0 0 0
5221 tky611 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5222 E)s-Fury Jun 19 2009, 3:43 am Hidden 2 0 1 0
5223 Stensin Jun 19 2009, 5:27 am Hidden 1 0 0 0
5224 w4ve Jan 1 1970, 12:00 am Hidden 0 0 0 0
5225 Aston.Martin Jul 6 2009, 10:19 am Hidden 7 1 1 0
5226 spyderz Jun 19 2009, 2:06 pm Hidden 1 0 0 0
5228 H8ter Jan 1 1970, 12:00 am Hidden 0 0 0 0
5229 Demosthenes Jul 30 2009, 4:51 pm Hidden 8 0 1 0
5230 DrPepperPro Jun 20 2009, 1:37 am Hidden 2 0 0 0
5231 l)ark_13 Jul 12 2009, 7:23 pm Hidden 4 0 2 0
5232 FeNicex Aug 6 2010, 3:07 pm Hidden 55 1 2 0
5233 GGISUCK Jun 20 2009, 9:13 pm Hidden 2 0 0 0
5234 lfe-midol Jun 20 2009, 9:12 pm Hidden 2 0 0 0
5235 gukhk Dec 25 2010, 10:54 am Hidden 15 0 0 0
5236 Heated Gods Jun 21 2009, 12:48 am Hidden 2 1 2 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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