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5100 Havemeat May 29 2009, 9:24 am Hidden 1 0 0 0
5102 GeNoCiDe Jul 25 2009, 4:06 am Hidden 5 0 0 0
5103 kusocomtw May 29 2009, 3:51 pm Hidden 2 0 0 0
5104 Saube May 29 2009, 4:38 pm Hidden 2 0 0 0
5105 necro01 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5106 Bar Refaeli May 20 2024, 1:19 am Hidden 941 22 1778 73
5107 altreality Jun 17 2010, 5:22 am Hidden 4 0 0 0
5108 Treyzeque Jan 1 1970, 12:00 am Hidden 0 0 0 0
5109 Oo.Shocker.oO Jan 9 2015, 7:07 am Hidden 4 0 3 3
5111 death5k Jun 3 2009, 12:51 am Hidden 4 1 4 0
5112 Juiz Dec 13 2009, 9:43 pm Hidden 5 1 3 0
5113 ljdduncan Jul 30 2009, 10:23 pm Hidden 3 0 0 0
5114 BOW May 31 2009, 3:33 am Hidden 1 0 0 0
5116 aenimus Jan 1 1970, 12:00 am Hidden 0 0 0 0
5117 assman1000 May 31 2009, 12:22 pm Hidden 1 0 0 0
5118 Tim-J.Swan Jun 12 2010, 4:16 am Hidden 9 0 0 0
5119 danny14164 May 31 2009, 1:31 pm Hidden 1 0 0 0
5120 comanderesha Jun 1 2009, 12:45 am Hidden 2 0 0 0
5121 asdfasdfasdf Jun 1 2009, 5:34 pm Hidden 2 0 0 0
5122 GzU Jan 1 1970, 12:00 am Hidden 0 0 0 0
5123 DarkInfester Jul 4 2009, 2:20 pm Hidden 5 0 0 0
5124 jeryseinfeld Jun 1 2009, 11:26 pm Hidden 2 0 0 0
5126 frozen_flame Jan 1 1970, 12:00 am Hidden 0 0 0 0
5127 LordToon Jun 6 2009, 5:09 am Hidden 1 0 0 0
5129 GO_Alexiner Aug 21 2009, 8:51 am Hidden 12 0 1 0
5130 TsuTsu Jun 17 2009, 11:04 pm Hidden 7 0 0 0
5131 DarthSpiritWolf Aug 20 2009, 9:34 am Hidden 7 0 0 0
5133 TheBestWorst Jan 25 2010, 4:35 am Hidden 11 0 0 0
5134 heirzeleid Jun 3 2009, 6:38 am Hidden 1 0 0 0
5135 joejoe93 Jun 4 2009, 12:49 am Hidden 2 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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