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5032 Celestial May 17 2009, 1:39 pm Hidden 2 0 0 0
5033 Legodwarf May 18 2009, 4:01 am Hidden 1 0 0 0
5034 daritkazua Aug 24 2009, 2:30 am Hidden 12 0 0 0
5035 Dander Aug 1 2009, 9:06 pm Hidden 10 0 0 0
5036 The.KingSam May 29 2009, 4:13 am Hidden 7 0 0 0
5037 TheJoKeR0670 May 18 2009, 5:59 pm Hidden 2 0 0 0
5038 striper12345 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5040 Fotzenonkel May 18 2009, 7:58 pm Hidden 2 0 0 0
5041 Zakiii May 19 2009, 3:06 am Hidden 1 0 0 0
5043 Salutken Jan 1 1970, 12:00 am Hidden 0 0 0 0
5044 Raptomex May 19 2009, 4:06 am Hidden 1 0 0 0
5045 heman123 Jan 1 1970, 12:00 am Hidden 0 0 0 0
5046 Gash May 21 2009, 3:48 am Hidden 2 0 0 0
5047 notopper May 19 2009, 9:48 pm Hidden 2 0 0 0
5048 hasuchobe Jul 18 2009, 2:18 am Hidden 23 4 17 0
5049 maxzork May 20 2009, 6:34 am Hidden 1 0 0 0
5051 helios Jul 11 2009, 7:26 am Hidden 5 0 0 0
5052 guilmonjy May 20 2009, 2:21 pm Hidden 2 0 0 0
5054 Jinotad Jan 1 1970, 12:00 am Hidden 0 0 0 0
5056 GoliathCross May 21 2009, 3:18 pm Hidden 2 0 0 0
5057 Nahman May 21 2009, 5:28 pm Hidden 2 0 0 0
5058 kayo Jul 1 2009, 10:20 pm Hidden 6 0 1 0
5060 TiMMaYj Mar 6 2013, 11:20 pm Hidden 57 2 9 0
5061 Kenshin23 Nov 11 2010, 4:16 am Hidden 390 14 120 0
5062 rintaun May 22 2009, 4:49 am Hidden 1 0 0 0
5063 fluoxetine May 22 2009, 11:12 am Hidden 1 0 1 0
5064 Dg02 May 22 2009, 10:43 pm Hidden 2 0 0 0
5065 Ninja80p May 24 2009, 9:00 pm Hidden 4 0 0 0
5066 HugFox May 23 2009, 4:11 pm Hidden 2 0 0 0
5067 Dwizzle59 May 23 2009, 8:48 pm Hidden 2 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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