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4963 ReLoaD May 3 2009, 11:40 am Hidden 2 0 0 0
4964 MaTh_06 May 8 2009, 2:01 pm Hidden 4 0 0 0
4965 DarkGeneral Jan 1 1970, 12:00 am Hidden 0 0 0 0
4966 Visorak May 3 2009, 10:53 pm Hidden 1 0 0 0
4968 trogdor458 May 4 2009, 3:38 am Hidden 1 0 0 0
4970 Arsinos May 4 2009, 7:01 am Hidden 1 0 0 0
4971 truealucard Jan 1 1970, 12:00 am Hidden 0 0 0 0
4972 Green_Mage May 7 2009, 4:09 am Hidden 4 0 0 0
4974 Tyrant-078 Jul 28 2009, 2:23 am Hidden 6 0 0 0
4975 Admiral_Dugalle May 5 2009, 9:45 pm Hidden 2 0 0 0
4976 DarkComesRising May 8 2009, 2:40 am Hidden 3 0 0 0
4977 Twopistols May 4 2009, 11:54 pm Hidden 1 0 0 0
4978 Lister Nov 11 2010, 7:38 am Hidden 33 4 16 0
4979 nightdead20 Apr 22 2010, 7:40 pm Hidden 9 0 0 0
4980 DarkRippa May 11 2009, 7:29 am Hidden 2 2 4 0
4981 Irukshaa May 6 2009, 2:22 pm Hidden 2 0 0 0
4982 Bronyaur May 8 2009, 8:35 pm Hidden 4 0 2 0
4983 Xpenguin17 Jun 13 2011, 10:37 pm Hidden 15 5 32 2
4984 DeltaMarine Sep 21 2011, 11:08 pm Hidden 15 0 0 0
4986 sigrun Mar 30 2010, 1:41 am Hidden 40 0 1 0
4987 Darsken Jun 1 2009, 9:18 am Hidden 6 0 0 0
4988 infectzealot Apr 20 2010, 10:23 am Hidden 41 0 0 0
4989 beardy May 8 2009, 7:25 pm Hidden 2 0 0 0
4990 Tislort May 15 2009, 7:32 am Hidden 6 0 0 0
4991 OutbreaK Jun 20 2013, 11:16 am Hidden 3 0 0 0
4992 JakoSpades May 25 2009, 10:42 am Hidden 5 1 2 0
4993 rich. Jun 24 2009, 9:10 am Hidden 4 1 12 0
4994 Astropop May 23 2009, 3:13 am Hidden 6 2 7 0
4995 poser426 May 9 2009, 4:28 am Hidden 1 0 0 0
4997 RyBaK May 9 2009, 6:59 pm Hidden 2 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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