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4850 phenom5150 May 30 2009, 5:27 pm Hidden 5 0 0 0
4851 tennisgirl Apr 16 2009, 7:26 am Hidden 1 0 0 0
4853 homebring Apr 16 2009, 5:21 pm Hidden 2 0 2 0
4855 mattcos1 Apr 17 2009, 4:21 pm Hidden 2 0 0 0
4857 YouWontWin Apr 17 2009, 3:40 am Hidden 1 0 0 0
4858 epok88 Apr 17 2009, 3:46 am Hidden 1 0 0 0
4861 Hakuto Apr 17 2009, 2:42 pm Hidden 2 0 0 0
4862 manyellow Apr 17 2009, 5:08 pm Hidden 2 0 0 0
4863 MegaFire11 Apr 17 2009, 6:22 pm Hidden 2 0 0 0
4864 krakerjax Apr 18 2009, 4:50 am Hidden 1 0 0 0
4866 dog Feb 15 2020, 2:51 am Hidden 4 0 1 0
4867 Zara Jul 3 2009, 12:50 am Hidden 28 0 0 0
4868 Kiamsi Apr 26 2009, 6:04 pm Hidden 8 0 0 0
4869 Ravenous May 18 2009, 5:10 am Hidden 10 0 0 0
4870 lolmaster Apr 19 2009, 3:00 am Hidden 1 0 0 0
4871 Star-Craft-Perv Apr 19 2009, 4:44 am Hidden 1 1 1 0
4872 Flyte20 Apr 19 2009, 5:39 am Hidden 1 0 0 0
4873 Luxo Apr 19 2009, 6:06 am Hidden 1 0 0 0
4874 undermole Apr 19 2009, 7:27 pm Hidden 2 0 0 0
4875 jorellyoung Jan 17 2010, 6:36 pm Hidden 2 0 0 0
4876 sdmason Jan 1 1970, 12:00 am Hidden 0 0 0 0
4878 Terratron Apr 20 2009, 2:51 am Hidden 1 0 0 0
4879 E_De Jul 21 2009, 3:00 pm Hidden 31 0 3 0
4880 sloth22 Apr 20 2009, 5:46 am Hidden 1 0 0 0
4881 hehehe Jan 1 1970, 12:00 am Hidden 0 0 0 0
4882 are-me3r Jan 1 1970, 12:00 am Hidden 0 0 0 0
4883 alala Jan 1 1970, 12:00 am Hidden 0 0 0 0
4884 ZaszAaAI Apr 21 2009, 3:11 am Hidden 1 1 2 0
4885 Jondy Apr 21 2009, 6:23 am Hidden 1 0 0 0
4887 Youma Apr 23 2009, 6:00 am Hidden 3 0 0 0

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[2026-3-09. : 2:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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