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4688 Zodiak- Mar 16 2009, 8:11 pm Hidden 1 0 0 0
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4693 Dakota_Fanning Apr 3 2009, 11:14 am Hidden 4 1 1 0
4694 tandoorisizzler Jan 1 1970, 12:00 am Hidden 0 0 0 0
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4696 nguyennv Apr 23 2009, 1:06 pm Hidden 4 0 0 0
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4698 Edrosty Mar 30 2010, 10:31 am Hidden 8 0 0 0
4699 Wienrich Jul 10 2009, 9:35 pm Hidden 5 0 0 0
4700 MasterOfSubtlety Mar 21 2009, 12:43 am Hidden 1 0 0 0
4701 mareepman Jan 25 2011, 3:15 pm Hidden 337 0 0 0
4702 LastGosu Mar 26 2009, 4:26 pm Hidden 3 0 0 0
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4705 wjsdydtjd1 Mar 29 2009, 8:02 am Hidden 4 0 0 0
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4707 Xero Feb 25 2012, 7:02 am Hidden 351 3 298 22
4708 Toutsider Mar 22 2009, 9:59 pm Hidden 1 0 0 0
4709 tsuna51 Jan 1 1970, 12:00 am Hidden 0 0 0 0
4710 pospel May 12 2009, 8:34 am Hidden 1 0 0 0
4711 Ponuri Apr 24 2009, 1:09 pm Hidden 9 0 0 0
4712 lucarido Jan 6 2013, 12:00 am Hidden 25 4 8 22
4713 Pichano123 Mar 24 2009, 1:54 am Hidden 1 0 0 0
4714 jack111one1 Mar 24 2009, 4:21 am Hidden 1 0 0 0
4715 yesownz Mar 24 2009, 7:16 am Hidden 2 0 0 0
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[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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