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4654 Dr_House Mar 11 2009, 1:28 am Hidden 1 0 0 0
4655 thenaruto1 Mar 11 2009, 12:41 am Hidden 1 0 0 0
4656 TULOA Mar 11 2009, 6:49 am Hidden 2 0 0 0
4657 Kiloyel Mar 11 2009, 11:18 am Hidden 2 0 0 0
4658 Lenii Mar 11 2009, 6:21 pm Hidden 1 0 0 0
4659 Ahdam Mar 11 2009, 5:30 pm Hidden 1 0 0 0
4660 Steel_Ghost Mar 12 2009, 12:06 am Hidden 1 0 0 0
4662 youdie17 Apr 21 2009, 1:27 pm Hidden 2 0 0 0
4663 overl0rd Mar 24 2009, 3:19 am Hidden 5 0 0 0
4664 alingrad Jan 1 1970, 12:00 am Hidden 0 0 0 0
4665 darkrupt Jan 1 1970, 12:00 am Hidden 0 0 0 0
4666 Zantranzaspo May 3 2009, 5:18 am Hidden 16 4 13 0
4669 jkavorski Dec 29 2010, 9:22 pm Hidden 54 27 57 6
4670 i5tarX Mar 12 2009, 10:54 pm Hidden 1 0 0 0
4671 faceless Mar 13 2009, 3:17 am Hidden 1 0 0 0
4672 dantheman Mar 13 2009, 9:22 am Hidden 2 0 0 0
4673 YuMcha Jan 1 1970, 12:00 am Hidden 0 0 0 0
4674 chudood Mar 13 2009, 10:36 am Hidden 2 0 0 0
4675 Wootmachine89 Mar 13 2009, 11:21 pm Hidden 1 0 0 0
4676 melcom Mar 14 2009, 12:23 pm Hidden 2 0 0 0
4677 Howard K. Stern Apr 8 2009, 3:01 am Hidden 5 0 7 0
4678 ilian53 Mar 30 2009, 9:24 am Hidden 6 0 0 0
4679 botik Jan 1 1970, 12:00 am Hidden 0 0 0 0
4680 Tharuk Zhal Omaenha Dec 13 2013, 8:40 am Hidden 181 8 92 8
4682 ilovefood Jan 1 1970, 12:00 am Hidden 0 0 0 0
4683 Forsaken Oct 31 2017, 4:08 pm Hidden 110 0 1 0
4684 roule Apr 7 2009, 12:45 am Hidden 11 1 2 0
4685 DukeTheGold Mar 18 2009, 3:54 am Hidden 3 0 0 0
4686 rat85226 Jan 16 2011, 1:12 am Hidden 2 0 0 0
4687 Yugi May 19 2009, 6:46 am Hidden 7 0 2 0

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[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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