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4585 Deax Mar 1 2009, 2:59 pm Hidden 2 0 0 0
4587 LarDneZ Feb 28 2009, 8:41 pm Hidden 1 0 0 0
4588 o0oRASTAo0o Jan 1 1970, 12:00 am Hidden 0 0 0 0
4589 CHuFo Feb 28 2009, 11:39 pm Hidden 1 0 2 0
4591 Hevneren Mar 1 2009, 6:21 am Hidden 2 0 0 0
4592 FaLaSol Mar 1 2009, 4:09 pm Hidden 2 0 0 0
4593 Zerasku Mar 1 2009, 2:11 pm Hidden 2 0 0 0
4594 tebin Mar 1 2009, 1:45 pm Hidden 2 0 0 0
4595 Nude Mar 5 2009, 11:39 am Hidden 2 0 0 0
4596 mattbrb Mar 3 2009, 3:59 am Hidden 3 1 2 0
4597 AngerIsAGift Jun 6 2011, 3:15 pm Hidden 181 5 50 0
4598 XTFOX Mar 2 2009, 8:37 am Hidden 2 0 0 0
4599 Daemoniac Mar 5 2009, 2:37 am Hidden 3 0 0 0
4600 deathfromace Sep 7 2010, 3:23 pm Hidden 29 5 27 66
4602 darkshady Mar 2 2009, 7:34 pm Hidden 1 0 0 0
4603 Jacker Dec 31 2009, 4:35 am Hidden 5 1 2 0
4604 NuGGeTz Mar 6 2009, 6:25 am Hidden 4 0 0 0
4605 ShaDy. Oct 10 2009, 10:06 am Hidden 6 0 0 0
4606 qq1486 Mar 3 2009, 4:07 pm Hidden 1 0 0 0
4607 XxKanin Apr 25 2009, 4:02 am Hidden 22 0 0 0
4608 Phoenix~Legion Apr 24 2009, 6:19 am Hidden 7 0 0 0
4609 astaroth Jan 1 1970, 12:00 am Hidden 0 0 0 0
4610 euphonic Jul 28 2010, 8:59 pm Hidden 4 1 4 0
4611 Twdtwd Mar 3 2009, 11:04 pm Hidden 1 0 0 0
4612 night987 Mar 4 2009, 12:11 am Hidden 1 0 0 0
4613 bri_guy636 Mar 9 2009, 10:58 pm Hidden 5 1 3 0
4614 CrazyMutant Mar 5 2009, 4:15 am Hidden 2 0 0 0
4615 Ensuno Jul 2 2009, 1:40 pm Hidden 10 0 0 0
4616 Dark_Cloud Mar 5 2009, 2:57 am Hidden 1 0 3 0
4617 Qwerty5312 Nov 21 2009, 10:36 pm Hidden 36 6 29 0

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[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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