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4480 Tz)PLATINuM Feb 12 2009, 12:56 pm Hidden 1 0 0 0
4482 Espybuns Apr 11 2010, 4:24 am Hidden 7 0 1 0
4483 kmx210 Jul 1 2010, 7:37 pm Hidden 31 0 0 0
4484 Dr.Kersmack Feb 14 2009, 11:05 am Hidden 2 0 1 0
4485 heyho Feb 13 2009, 9:29 pm Hidden 1 0 0 0
4486 ShredderIV Mar 19 2015, 2:17 am Hidden 1446 11 1077 134
4487 ExO Feb 25 2009, 12:23 am Hidden 7 0 2 0
4488 Vostok3ka Feb 14 2009, 8:30 pm Hidden 1 0 0 0
4490 zedling Mar 6 2009, 10:50 am Hidden 11 1 3 0
4492 FlashBeer Apr 30 2012, 10:31 pm Hidden 833 19 467 417
4493 Melborne Feb 16 2009, 1:02 am Hidden 1 0 0 0
4494 myundietalk May 3 2009, 6:48 pm Hidden 4 0 0 0
4496 3421952a Jul 5 2009, 7:14 am Hidden 97 0 3 0
4497 PlayaR Feb 18 2016, 4:43 am Hidden 4 0 0 0
4498 scruffman May 17 2009, 9:39 am Hidden 16 0 0 0
4499 meur1234 Feb 17 2009, 1:57 am Hidden 2 0 0 0
4500 beast of the east Feb 17 2009, 3:41 am Hidden 2 0 0 0
4501 Dunpeal13 Feb 17 2009, 4:21 pm Hidden 1 0 0 0
4502 palme09 Mar 31 2009, 6:32 pm Hidden 3 0 0 0
4503 poopoocat Feb 17 2009, 10:08 pm Hidden 1 0 0 0
4504 Gidgiddoni Feb 17 2009, 11:30 pm Hidden 1 0 0 0
4505 Hublo Aug 18 2012, 4:45 am Hidden 21 1 11 16
4506 Dalemot Jul 16 2009, 6:37 pm Hidden 2 0 0 0
4507 Spirow Agnews Body Feb 21 2009, 5:08 pm Hidden 3 0 1 0
4508 Centrer i Feb 18 2009, 1:24 am Hidden 2 0 0 0
4509 MadCroc Feb 18 2009, 1:18 am Hidden 1 0 0 0
4510 Expopower Feb 26 2010, 11:30 pm Hidden 25 3 14 0
4511 coolballer Feb 18 2009, 2:46 am Hidden 2 0 0 0
4512 MobiusOne. Jan 8 2010, 1:08 pm Hidden 28 9 65 0
4513 George Washington Feb 18 2009, 7:45 am Hidden 2 0 1 0

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[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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