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4410 rottenapple1004 Jan 31 2009, 5:59 am Hidden 2 0 0 0
4411 GREDENC Jan 1 1970, 12:00 am Hidden 1 0 0 0
4412 slix122 Jan 1 1970, 12:00 am Hidden 1 0 0 0
4413 Azndude91 Feb 1 2009, 3:12 am Hidden 2 0 0 0
4414 smfrfh Jun 6 2009, 7:32 pm Hidden 24 0 0 0
4415 irn65 Feb 1 2009, 2:47 pm Hidden 2 0 0 0
4416 GingerMellow Aug 9 2009, 7:49 am Hidden 13 0 0 0
4418 Darkness_Squall Feb 3 2009, 7:20 am Hidden 3 0 1 0
4419 CCCRAS Feb 1 2009, 10:23 pm Hidden 1 0 0 0
4420 Keirebu Mar 8 2009, 1:13 am Hidden 33 5 102 0
4421 Peppermint Apr 18 2010, 6:25 am Hidden 21 0 0 0
4422 RuiN Aug 23 2012, 10:59 pm Hidden 66 5 13 48
4423 starmaster1229 Feb 2 2009, 10:08 pm Hidden 1 0 0 0
4425 garlock Feb 3 2009, 6:50 am Hidden 2 0 0 0
4426 Fallen_Templar Feb 9 2009, 9:45 am Hidden 6 1 1 0
4427 ShadowDancer Nov 8 2010, 2:17 pm Hidden 34 7 41 0
4428 RPM Feb 3 2009, 6:48 pm Hidden 1 0 0 0
4430 supaman89 Feb 4 2009, 4:14 am Hidden 2 1 2 0
4431 DysfunctionaI Nov 1 2013, 6:10 am Hidden 8 0 0 0
4432 hahahalol Feb 4 2009, 3:23 pm Hidden 1 0 0 0
4434 Feluco Feb 5 2009, 4:46 am Hidden 2 0 0 0
4435 Corsair-Hunter Feb 7 2009, 1:54 pm Hidden 3 1 1 0
4436 24million Jan 17 2020, 10:29 pm Hidden 705 1 101 2
4438 LetterQ Feb 13 2009, 9:22 am Hidden 6 0 0 0
4441 Phegro Mar 11 2009, 7:49 am Hidden 21 0 0 0
4442 Daddygu Feb 7 2009, 3:54 am Hidden 2 0 0 0
4443 splunk Feb 8 2009, 2:44 am Hidden 3 0 0 0
4444 manliestman Oct 12 2009, 9:54 pm Hidden 119 1 2 0
4446 iLLsZ Apr 6 2009, 4:44 pm Hidden 11 0 2 0
4447 Skkorn May 7 2009, 10:02 pm Hidden 2 0 0 0

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[02:49 am]
Ultraviolet -- "Not many people know this, but I actually got the idea for my mustache after seeing the end of a paintbrush for the first time." :lol:
[2026-3-08. : 1:15 pm]
NudeRaider -- literally Hitler
[2026-3-08. : 12:54 pm]
Oh_Man -- this is a work of art: https://youtu.be/NmjrfXO0mdk
[2026-3-08. : 12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[2026-3-07. : 11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[2026-3-07. : 6:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
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