Staredit Network > Site > members
Site Features
ID Name Last Active Contact Activity Topics Posts Minerals
4164 KnightReizen Jan 1 1970, 12:00 am Hidden 1 0 0 0
4165 DarkQuill Jan 10 2009, 12:54 am Hidden 6 0 0 0
4166 Thanatos Dec 30 2008, 5:30 am Hidden 3 0 0 0
4167 SkiLLz Jan 1 1970, 12:00 am Hidden 1 0 0 0
4168 Darkfirex08 Dec 30 2008, 9:54 pm Hidden 3 0 2 0
4169 dldmsghksw Jan 12 2009, 12:16 pm Hidden 5 0 0 0
4170 Aurel300 Jan 2 2009, 6:05 pm Hidden 5 0 0 0
4171 SystemOfaDown Jan 5 2009, 10:47 pm Hidden 6 1 3 0
4172 favassj5 Dec 31 2008, 2:28 pm Hidden 2 0 0 0
4173 Tyr4nT Feb 1 2009, 9:23 pm Hidden 20 1 18 0
4174 Mynxenoa Dec 31 2008, 5:25 pm Hidden 2 0 0 0
4175 Copywrote Dec 31 2008, 10:20 pm Hidden 2 0 0 0
4176 Digitalman271 Jan 19 2009, 7:27 am Hidden 3 0 0 0
4178 Toothfariy Jul 27 2009, 9:24 pm Hidden 76 28 312 0
4179 KevinG Jan 6 2009, 8:07 pm Hidden 5 1 1 0
4181 cflw Feb 20 2010, 9:55 am Hidden 22 0 0 0
4182 thunderaga Feb 15 2011, 6:44 am Hidden 139 32 143 10
4183 GeneralRob Apr 19 2009, 2:21 am Hidden 4 0 1 0
4185 bakastraw Jan 1 1970, 12:00 am Hidden 1 0 0 0
4186 RaptorX Mar 1 2009, 12:12 pm Hidden 5 2 2 0
4187 fourcircledsun Jan 1 2009, 10:42 pm Hidden 2 0 0 0
4188 Acis Jan 3 2009, 2:43 pm Hidden 4 1 2 0
4190 Omega)_Asuka Jan 2 2009, 6:48 am Hidden 3 0 0 0
4191 xklone Jan 2 2009, 8:37 am Hidden 3 0 0 0
4192 BumpelSnake May 3 2021, 2:36 pm Hidden 82 3 28 77
4193 knappy Jan 2 2009, 5:07 pm Hidden 2 0 0 0
4194 EliteGunner Feb 11 2009, 10:26 pm Hidden 3 0 0 0
4195 SkiLLziLLa Jan 1 1970, 12:00 am Hidden 1 0 0 0
4196 Sykres Aug 16 2009, 10:29 pm Hidden 21 0 0 0
4197 Caustixide Jan 3 2009, 5:13 am Hidden 3 0 0 0

Pages: < 1 « 103 104 105 106 1072809 >
Your request has matched 84263 entries, currently showing 30 of them.
[12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[2026-3-07. : 9:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[2026-3-07. : 9:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
Please log in to shout.


Members Online: NimoStar