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ID Name Last Active Contact Activity Topics Posts Minerals
4044 aliver May 28 2009, 1:44 am Hidden 10 0 0 0
4047 nujuju299 Feb 5 2010, 2:50 am Hidden 93 0 13 0
4048 merach Dec 14 2008, 8:32 am Hidden 3 0 0 0
4050 karakurt Dec 14 2008, 1:25 pm Hidden 2 0 0 0
4051 SSG_Sunny Dec 14 2008, 4:37 pm Hidden 2 0 0 0
4052 AeroFx May 28 2010, 9:54 pm Hidden 19 2 5 0
4054 Mp)Zone Feb 17 2010, 9:50 pm Hidden 12 0 0 0
4055 zeeg Sep 13 2010, 1:57 am Hidden 180 6 54 0
4056 flagpole Dec 19 2008, 8:13 pm Hidden 2 0 0 0
4057 spagies Jan 1 1970, 12:00 am Hidden 1 0 0 0
4058 testy Dec 16 2008, 1:36 am Hidden 3 0 0 0
4059 uff8site Jan 1 1970, 12:00 am Hidden 1 0 0 0
4060 balle_dingue Dec 18 2008, 4:34 pm Hidden 4 0 0 0
4061 tacticaltrench Nov 22 2009, 8:50 am Hidden 4 0 0 0
4063 Eriaea Feb 14 2009, 5:39 am Hidden 18 0 0 0
4066 Ix~ Jun 8 2009, 5:52 pm Hidden 60 16 53 0
4067 Calaclops Feb 25 2009, 5:41 am Hidden 36 0 4 0
4069 o9Beast Jan 1 2009, 12:27 pm Hidden 7 0 0 0
4070 ss2819 Nov 4 2009, 10:21 pm Hidden 51 0 0 0
4071 dlsrkssla23 Jan 1 1970, 12:00 am Hidden 1 0 0 0
4074 guff1988 Dec 19 2008, 5:49 am Hidden 3 4 7 0
4076 tetsume Dec 19 2008, 3:42 am Hidden 3 0 0 0
4077 cdcd2200 Jan 1 1970, 12:00 am Hidden 1 0 0 0
4078 x_debaser Dec 19 2008, 7:55 pm Hidden 2 0 0 0
4079 scmmaker Oct 7 2010, 3:43 am Hidden 59 0 0 0
4081 djinni Aug 12 2009, 2:45 am Hidden 31 7 20 0
4082 ajyuhas Dec 22 2008, 5:00 am Hidden 5 0 0 0
4084 ghostly93 Dec 20 2008, 5:29 am Hidden 3 0 0 0
4085 xhans2x Jan 29 2011, 2:26 pm Hidden 16 5 17 0
4086 Ceilingcat Jan 7 2009, 1:49 pm Hidden 6 0 3 0

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[12:10 am]
Ultraviolet -- "often was always pretty cool" 60% of the time, it works every time :shifty:
[11:26 pm]
NudeRaider -- The visuals are good, the animation is terrible: the movement is off, the impacts in battle scenes have zero weight to it, the lip sync is right up uncanny valley. But yeah, considering what it is it's pretty good overall.
[06:24 pm]
Oh_Man -- https://youtu.be/pPZafFJOi48 crazy good
[09:51 am]
NimoStar -- And Pathfinding in SC1 was not *that* bad, the problem is that it was designed as a flat 2D game like WC1 (and it was in the alpha) and then switched to isometric without changing the base code. So its actually a flat game pretending to be isometric. With the custom competitive maps that use larger ramps and elevation, pathfinding is quite fixed.
[09:47 am]
NimoStar -- The unlocking and map choice was fine, but mostly in WoL - In HoTS the worst of all units are irrelevant because Kerrigan has infinite summon and stuff. And even in WoL the spaceship instakill map powers are better than units. If I could RTS in my RTS that'd be great.
[2026-3-05. : 8:45 pm]
NudeRaider -- Nekron
Nekron shouted: NudeRaider not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
There's many parts to it. I think the raw rts gameplay of sc1 is unsurpassed to this day. And I too never liked that sc2 missions always rush you in some way or another, because I like to take my time. However I still have to admit that they way they did it often was always pretty cool. Like lava rising and receding, a huge-ass mothership destroying bases, undead coming at night, just to name a few, those are definitely creative, so I'm sure there's people that liked it. But that's not even what I meant. It's the unlocking of new features and upgrades and choice which map to play next that made it so much more motivating for me.
[2026-3-05. : 6:49 pm]
Nekron -- like the train maps, enemies just kind of come at you (I'm not sure if there is a real enemy base, there might be one just on a technicality - you are to never interact with its production) and then you gotta chase trains for lulz
[2026-3-05. : 6:48 pm]
Nekron -- and even in WoL imo everything ends up feeling like you're just getting a lot of hidden timers that kind of force you into awkward resource management between main objective and defending your base against enemies from beyond this world
[2026-3-05. : 6:47 pm]
Nekron -- some ideas were okay in WoL but the further you go the worse it gets
[2026-3-05. : 6:46 pm]
Nekron -- NudeRaider
NudeRaider shouted: also the sc2 campaign mechanics were way more fun and involving
not that the og sc1 campaigns are particularly good mechanically but cmon, SC2 map mechanics are the opposite of fun
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