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Pages: < 1 « 939 940 941 942 943 … 3577 >

[2017-3-28. : 12:40 am]
Lanthanide -- oh you can? been such a long time since I did any mapping
[2017-3-28. : 12:40 am]
lil-Inferno -- Change it bacc to "Switch X" later when the name doesn't matter anymore imo
[2017-3-28. : 12:38 am]
O)FaRTy1billion[MM] -- lil-Inferno
lil-Inferno shouted: You can rename switches tho
waste of strings
[2017-3-28. : 12:36 am]
lil-Inferno -- You can rename switches tho
[2017-3-28. : 12:35 am]
Lanthanide -- although there's utility in that if the DC is an unused unit, you can rename it to something meaningful, vs "switch x"
[2017-3-28. : 12:35 am]
Lanthanide -- Mini Moose 2707
Mini Moose 2707 shouted: Probably a DC tho
nah, I'd use a switch for this, because switches can only do binary, when DCs can do so much more. So use the most restrictive tool for when its restrictions don't matter to you, and keep the less restrictive tools available for use when you need them
[2017-3-28. : 12:28 am]
lil-Inferno -- prob ur mom
[2017-3-28. : 12:28 am]
Corbo -- Probably a marvel tho
[2017-3-28. : 12:26 am]
Pr0nogo -- Probably a DAD tho
[2017-3-28. : 12:20 am]
Moose -- Probably a DC tho
[2017-3-28. : 12:20 am]
Moose -- Which probably what it does when it "compiles" anyway
[2017-3-28. : 12:14 am]
Lanthanide -- Zoan
Zoan shouted: e.g. if you want a message "You are out of ammo" when gas == 0, it displays that just once whenever your gas is not 0 and then hits 0.
but you can already do that with switches anyway. Just make the conditions "gas == 0 AND switchx == true", then set the switch to false. lazy scrub
[2017-3-27. : 11:38 pm]
lil-Inferno -- probs replaced by non-buffer overflow equivalents lmao
[2017-3-27. : 11:36 pm]
lil-Inferno -- Praetor
Praetor shouted: euds are out boyz
w/e
[2017-3-27. : 11:26 pm]
Praetor -- if anyone reads korean and wants to do a better translation that'd be lit
[2017-3-27. : 11:26 pm]
Praetor -- i posted an interview excerpt in the topic
[2017-3-27. : 11:23 pm]
Moose -- From a security perspective (arbitrary code execution) and previous patches (ex. Blizzard vs Heinermann), I wouldn't be surprised if they gave them a big ol' boppity bop dubop.
[2017-3-27. : 11:22 pm]
Apos -- Are they really out, or do we just need to figure out the new values?
[2017-3-27. : 11:15 pm]
Moose -- w\e
[2017-3-27. : 11:04 pm]
Praetor -- euds are out boyz
[2017-3-27. : 10:00 pm]
lil-Inferno -- ya
[2017-3-27. : 9:55 pm]
Apos -- It's so hard to make stuff look right when you're looking at them from the top
[2017-3-27. : 9:55 pm]
Kantu -- @LoveLess, maybe, tho I consider it very doubtful
[2017-3-27. : 9:54 pm]
Apos -- Top down graphics are soooo hard
[2017-3-27. : 9:53 pm]
LoveLess -- Yeah but that could just be some sort of emulation.
[2017-3-27. : 9:53 pm]
Kantu -- Blizz has stated that things like Replays from 1.16 can be viewed with BW:R
[2017-3-27. : 9:52 pm]
LoveLess -- Mini Moose 2707
Mini Moose 2707 shouted: I'm sure somebody will because they can, but why would we want to?
Because we can.
[2017-3-27. : 9:52 pm]
Kantu -- BW:R will probably use MPQ, I wouldn't worry about itth
[2017-3-27. : 9:50 pm]
Moose -- I'm sure somebody will because they can, but why would we want to?
[2017-3-27. : 9:47 pm]
LoveLess -- If SC still uses MPQs and they do not ditch certain tools, I can see us being able to do it.
[2017-3-27. : 9:19 pm]
Ahli -- get off our lawn, freebies
[2017-3-27. : 9:16 pm]
KrayZee -- I wouldn't be surprised if one of us just created a map that allows us to keep HD players while forcing non-HD players out of the game.
[2017-3-27. : 9:14 pm]
Ahli -- as long as clicking the flag crashes the game, everything is fine...
[2017-3-27. : 9:14 pm]
Moose -- Maybe we'll finally be able to click the flag O_O
[2017-3-27. : 9:08 pm]
KrayZee -- I wonder if StarCraft HD would be fixed to the point you can't crash HD players. Like you can actually look at a unit without going to the desktop.
[2017-3-27. : 9:02 pm]
Moose -- Now we just need to get :dev: in the same room and we can save ourselves the seconds grenade.
[2017-3-27. : 8:55 pm]
Moose -- Dem0n
Dem0n shouted: Moose indexed a fuccton of tables, so that might be why
Not really a fuckton yet, but a lot of the ones that are hit most often.
[2017-3-27. : 8:54 pm]
Moose -- Dem0n
Dem0n shouted: Devlin, seriously boutta bop you
:devlin: about to get thrown overboard into the Sea of Bopperino
[2017-3-27. : 8:36 pm]
Zoan -- e.g. if you want a message "You are out of ammo" when gas == 0, it displays that just once whenever your gas is not 0 and then hits 0.
[2017-3-27. : 8:35 pm]
Zoan -- also a discretizer handle so the trigger only runs once every time the conditions are met
[2017-3-27. : 8:31 pm]
Zoan -- I successfully added 'ors', 'nots', and 'elses' to my trigger generator :D
[2017-3-27. : 8:23 pm]
Wing Zero -- Lol I know right
[2017-3-27. : 8:12 pm]
Alzarath -- Those fools! Do they not realize there's an entire website dedicated to it!
[2017-3-27. : 8:04 pm]
Alzarath -- Yeah, I just mean for the classic version. They probably will just extend the UI.
[2017-3-27. : 8:03 pm]
NudeRaider -- Alzarath
Alzarath shouted: I wonder what they would do to the UI to make it fit the 16:9 if they do.
wonder not anymore! Just look at the screenshots I linked to. Only the HD ones show it, but you should get a pretty good idea.
[2017-3-27. : 8:00 pm]
Alzarath -- The thing I'm most curious about is what they're doing to all the menus.
[2017-3-27. : 7:59 pm]
Alzarath -- I guess it'd be as simple as adding textures to it, but something about that irrationally rubs me the wrong way.
[2017-3-27. : 7:58 pm]
Alzarath -- I wonder what they would do to the UI to make it fit the 16:9 if they do.
[2017-3-27. : 7:57 pm]
Alzarath -- Might just be better off making it a UMS anyways, tehkain.
[2017-3-27. : 7:56 pm]
NudeRaider -- tehkain
tehkain shouted: The problem is that there should be a 1/28 chance for me to get the proper location, but it hasn't happened after ~80 attempts.
blame pseudo-randomness
[2017-3-27. : 7:56 pm]
Alzarath -- Hmmm. I see what you mean. Good catch.
[2017-3-27. : 7:55 pm]
tehkain -- I guess I'll just have to go back to trying over and over again...
[2017-3-27. : 7:55 pm]
Alzarath -- Well, can't think of any way other than trying to cluster them together somehow.
[2017-3-27. : 7:55 pm]
tehkain -- The problem is that there should be a 1/28 chance for me to get the proper location, but it hasn't happened after ~80 attempts.
[2017-3-27. : 7:55 pm]
tehkain -- Alzarath
Alzarath shouted: Ah, gotcha. How many CPUs? If it's more than players, I imagine you'd be fine.
Basically, 2 players versus 5 CPUs. There are two start locations located in the fortress, and then various base locations outside around the map.
[2017-3-27. : 7:54 pm]
Alzarath -- Or at least, haven't noticed.
[2017-3-27. : 7:54 pm]
Alzarath -- Ah, haven't seen anything like that.
[2017-3-27. : 7:54 pm]
NudeRaider -- official screenshots.
[2017-3-27. : 7:54 pm]
Alzarath -- Could just be those resolution 'hacks' people used.
[2017-3-27. : 7:53 pm]
NudeRaider -- so yeah, free bw will support 16:9
[2017-3-27. : 7:53 pm]
NudeRaider -- Alzarath
Alzarath shouted: There been any news if the original game will support 16:9?
thinking about it, I've seen screenshots with the old graphics that were originally 16:9 but cut to 4:3 (you can tell by the mineral display)
[2017-3-27. : 7:53 pm]
Alzarath -- Ah, gotcha. How many CPUs? If it's more than players, I imagine you'd be fine.
[2017-3-27. : 7:53 pm]
tehkain -- Alzarath
Alzarath shouted: Why do you need fixed starting locations?
Fortress map. Versus a bunch of CPU players.
[2017-3-27. : 7:52 pm]
Alzarath -- Team games, maybe? Shouldn't they automatically place teammates closer to eachother?
[2017-3-27. : 7:51 pm]
Dem0n -- Yeah I don't think you can disable randomized start locations unless you run it as UMS
[2017-3-27. : 7:51 pm]
Alzarath -- Why do you need fixed starting locations?
[2017-3-27. : 7:50 pm]
Alzarath -- I never really made melee maps, though, but from what I can tell you really can't do anything but place terrain, units, and starting points.
[2017-3-27. : 7:50 pm]
tehkain -- After ~80 attempts to get two players in the correct starting locations, it is getting very annoying.

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