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Pages: < 1 « 901 902 903 904 9053571 >

[2017-4-01. : 4:48 am]
O)FaRTy1billion[MM] -- datedit didn't complain about any of them, so that's a good sign
[2017-4-01. : 4:47 am]
O)FaRTy1billion[MM] -- ... let's see if datedit can open them, which will be the true test xD
[2017-4-01. : 4:47 am]
O)FaRTy1billion[MM] -- cool, so it probably does still use the normal .dat files
[2017-4-01. : 4:46 am]
Moose -- For what it's worth, arr\whatever.dat shows up a bunch in the strings on the binary.
[2017-4-01. : 4:46 am]
O)FaRTy1billion[MM] -- also all the grps are in the .anim file, which will suck because to edit one you might have to rebuild the whole file or append a ton of shit to it
[2017-4-01. : 4:45 am]
O)FaRTy1billion[MM] -- I still don't even know if it uses the same .dat files ;o I haven't dug deep enough to the .anim file
[2017-4-01. : 4:44 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: Yeah, but I'm assuming this will be worse
ya, complete engine overhauls etc.
[2017-4-01. : 4:44 am]
O)FaRTy1billion[MM] -- Mini Moose 2707
Mini Moose 2707 shouted: ya, but probs leveled up like 40 times, so can disassemble faster now
Voyager7456
Voyager7456 shouted: Yeah, but I'm assuming this will be worse
two very conflicting statements xD
[2017-4-01. : 4:43 am]
Voyager7456 -- Yeah, but I'm assuming this will be worse
[2017-4-01. : 4:43 am]
Moose -- ya, but probs leveled up like 40 times, so can disassemble faster now
[2017-4-01. : 4:43 am]
O)FaRTy1billion[MM] -- I guess nobody expected there to be a patch after 1.16.1
[2017-4-01. : 4:42 am]
O)FaRTy1billion[MM] -- this happened every patch though :P
[2017-4-01. : 4:42 am]
jjf28 -- RIP 1000s of man hours
[2017-4-01. : 4:41 am]
O)FaRTy1billion[MM] -- 1.16.1 has a lot of disassembly, addresses, tools, etc. ;o
[2017-4-01. : 4:40 am]
Voyager7456 -- FaRTy1billion
FaRTy1billion shouted: unless modding sticks to 1.16.1
we fear change
[2017-4-01. : 4:38 am]
O)FaRTy1billion[MM] -- I got all mostly working except like 2 ::P
[2017-4-01. : 4:37 am]
jjf28 -- aww
[2017-4-01. : 4:36 am]
O)FaRTy1billion[MM] -- unless modding sticks to 1.16.1
[2017-4-01. : 4:36 am]
O)FaRTy1billion[MM] -- I didn't even finish all of the dats and now I've got to start over
[2017-4-01. : 4:36 am]
O)FaRTy1billion[MM] -- is datext going to be obsolete in the new sc? ;o
[2017-4-01. : 4:35 am]
O)FaRTy1billion[MM] -- I found this on google: https://github.com/SCMapsAndMods/general-plugin-template-project/wiki idk if it's right
[2017-4-01. : 4:35 am]
jjf28 -- https://www.visualstudio.com/
[2017-4-01. : 4:35 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: Where's the latest iteration of GPTP stored these days?
does anybody know?
[2017-4-01. : 4:34 am]
O)FaRTy1billion[MM] -- where do I get 2017? ;o
[2017-4-01. : 4:34 am]
Voyager7456 -- Where's the latest iteration of GPTP stored these days?
[2017-4-01. : 4:34 am]
jjf28 -- cept farty's graphics-beta branch
[2017-4-01. : 4:34 am]
jjf28 -- kk chkd is now on vs2017
[2017-4-01. : 4:33 am]
Moose -- "Characters left: 164" "Post's text is too long." nice website LMAO
[2017-4-01. : 4:31 am]
jjf28 -- gimme a sec before you fork or anything I'll update the master branch...
[2017-4-01. : 4:31 am]
jjf28 -- sigsaucy
sigsaucy shouted: jjf28 what version of visual studio are you using?
2017, as of today
[2017-4-01. : 4:30 am]
O)FaRTy1billion[MM] -- I'm trying to remember other ones, but I don't remember the names xD
[2017-4-01. : 4:29 am]
Moose -- TBH, rekt just got rekt. SEN has enough usability issues already LMAO.
[2017-4-01. : 4:28 am]
O)FaRTy1billion[MM] -- I should ask them for a picture of their games, I don't actually know how many they have because they bring over a stack of them at a time
[2017-4-01. : 4:27 am]
sigsaucy -- jjf28 what version of visual studio are you using?
[2017-4-01. : 4:25 am]
Voyager7456 -- My wife likes Ascension a lot, although we haven't played the newest one. I've been playing a bunch of Tyrants of the Underdark recently, which is like Ascension except you use the attack points to move guys around on a map.
[2017-4-01. : 4:24 am]
lil-Inferno -- w/e, rekt hasn't been a dank meme for a lil bit
[2017-4-01. : 4:24 am]
O)FaRTy1billion[MM] -- ones I remember are dominion and ascension, but we've also been playing stuff like red dragon inn
[2017-4-01. : 4:23 am]
Voyager7456 -- I'll take a new picture for you tomorrow, not sure if I have the old one on hand
[2017-4-01. : 4:22 am]
O)FaRTy1billion[MM] -- my friend's girlfriend seems to have a lot of deck-building games. mostly I'd be interested in seeing the game shelf picture and seeing what ones I now recognize xD
[2017-4-01. : 4:21 am]
Voyager7456 -- FaRTy1billion
FaRTy1billion shouted: voy what are some cool boardgames? my friends and I have been playing them quite a bit recently, and I remember your game shelf picture xD
What kind of stuff have you been playing? It depends a lot on what player count and length you're looking for
[2017-4-01. : 4:20 am]
O)FaRTy1billion[MM] -- Lanthanide
Lanthanide shouted: 7 wonders is good
o we played that
[2017-4-01. : 4:19 am]
O)FaRTy1billion[MM] -- oic
[2017-4-01. : 4:19 am]
Lanthanide -- 7 wonders is good
[2017-4-01. : 4:18 am]
jjf28 -- http://puu.sh/v5ftt/f0e557cb0a.png
[2017-4-01. : 4:18 am]
O)FaRTy1billion[MM] -- voy what are some cool boardgames? my friends and I have been playing them quite a bit recently, and I remember your game shelf picture xD
[2017-4-01. : 4:17 am]
O)FaRTy1billion[MM] -- oic, you're in a differnt timezone
[2017-4-01. : 4:17 am]
O)FaRTy1billion[MM] -- is there a rekt filter?
[2017-4-01. : 4:16 am]
jjf28 -- could we have the rekt filter only apply to names? :P
[2017-4-01. : 4:16 am]
O)FaRTy1billion[MM] -- FaRTy1billion
FaRTy1billion shouted: I have to do some homework, then I can look in to the format further. All of the images are just crammed into a dds file, and there is a corresponding BMP presumably for the player color masks, and then a pointer to some data that I assume is the frame offsets
I meant all the images for each GRP
[2017-4-01. : 4:16 am]
O)FaRTy1billion[MM] -- I haven't looked closely enough to see if the anim file actually contains animations .. if it does, it's probably later in the file than I've looked
[2017-4-01. : 4:15 am]
O)FaRTy1billion[MM] -- I have to do some homework, then I can look in to the format further. All of the images are just crammed into a dds file, and there is a corresponding BMP presumably for the player color masks, and then a pointer to some data that I assume is the frame offsets
[2017-4-01. : 4:15 am]
jjf28 -- SEN just went high-rekt
[2017-4-01. : 4:14 am]
O)FaRTy1billion[MM] -- Corbo uploaded all of the new grps somewhere
[2017-4-01. : 4:14 am]
O)FaRTy1billion[MM] -- BeatMeistro
BeatMeistro shouted: FaRTy1billion Oh? What did you find?
see FaRTy1billion
[2017-4-01. : 4:13 am]
O)FaRTy1billion[MM] -- especially high-res xD
[2017-4-01. : 4:13 am]
BeatMeistro -- FaRTy1billion
FaRTy1billion shouted: I just extracted it and opened some of the asset files in a hex editor and found useful data
Oh? What did you find?
[2017-4-01. : 4:13 am]
Voyager7456 -- BeatMeistro
BeatMeistro shouted: Voyager7456 I can see that portraits are kinda eerie. Though, what worries me is well... are people gunna consider "remaking" their older mods for SC:RM?
Oh lord the thought of having to redo all those GRPs :x
[2017-4-01. : 4:12 am]
O)FaRTy1billion[MM] -- I just extracted it and opened some of the asset files in a hex editor and found useful data
[2017-4-01. : 4:11 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: makes paranoid-level offline backup of 1.16.1 & 1.16.1 installers
I haven't even run PTR because of this sort of fear tbh :P
[2017-4-01. : 4:10 am]
O)FaRTy1billion[MM] -- and they made some of the sprites look weird
[2017-4-01. : 4:10 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: Man, looking at SC:R stuff is just... really unsettling. It's like some uncanny valley shit.
it's fullcolor now ;o
[2017-4-01. : 4:09 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: FaRTy1billion good to know
want them? It's like 7 MB
[2017-4-01. : 4:09 am]
BeatMeistro -- Voyager7456
Voyager7456 shouted: Man, looking at SC:R stuff is just... really unsettling. It's like some uncanny valley shit.
I can see that portraits are kinda eerie. Though, what worries me is well... are people gunna consider "remaking" their older mods for SC:RM?
[2017-4-01. : 4:09 am]
*jjf28 adds password to archive file*
[2017-4-01. : 4:09 am]
O)FaRTy1billion[MM] -- so, in a way, ... :wob:
[2017-4-01. : 4:09 am]
jjf28 -- FaRTy1billion
FaRTy1billion shouted: jjf28 it's ok, I hve all of the patches
good to know
[2017-4-01. : 4:08 am]
jjf28 -- chkdraft piggy backs off whatever code was publicly available or given to me by FaRTy to visualize the units/terrain
[2017-4-01. : 4:07 am]
sigsaucy -- does chkdraft just piggy back off of the original editor to visualize the units/terrain?
[2017-4-01. : 4:06 am]
O)FaRTy1billion[MM] -- jjf28
jjf28 shouted: makes paranoid-level offline backup of 1.16.1 & 1.16.1 installers
it's ok, I hve all of the patches
[2017-4-01. : 4:05 am]
sigsaucy -- they only released to the ptr

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