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[2017-4-10. : 7:22 am] theskinsurf -- does the player need tangible, killable enemies for it to work? conversely, is there another way to get random unit movement?[2017-4-10. : 6:12 am] NudeRaider -- FaRTy1billionFaRTy1billion shouted: lol, I just tried it and apparently it just stops the panning wherever you hit esc Center view pauses the game in single player, so if you resume the game with ESC the panning has to stop too.[2017-4-10. : 6:11 am] NudeRaider -- sigsaucysigsaucy shouted: wonder if ill be able to get 80 bucks refunded.... probably only if you can provide proof that you did a proper cancellation. If it's been an oversight on your part I doubt they'd do it out of goodwill.[2017-4-10. : 6:10 am] NudeRaider -- sigsaucysigsaucy shouted: thought i cancelled dropbox subscription 8 months ago have you tried this: FaRTy1billionFaRTy1billion shouted: lil-Inferno ya, but you can cancel it with esc ? ![]() [2017-4-10. : 5:26 am] O)FaRTy1billion[MM] -- lol, I just tried it and apparently it just stops the panning wherever you hit esc[2017-4-10. : 5:20 am] O)FaRTy1billion[MM] -- lil-Infernolil-Inferno shouted: I think in single player it can mess with waits because it pans to the center view point rather than going to it instantly ya, but you can cancel it with esc[2017-4-10. : 5:11 am] lil-Inferno -- I think in single player it can mess with waits because it pans to the center view point rather than going to it instantly[2017-4-10. : 5:11 am] lil-Inferno -- theskinsurftheskinsurf shouted: it behaves very weirdly in SP... might be a PTR thing? Center view works differently in single player and multiplayer[2017-4-10. : 3:22 am] theskinsurf -- ok, so I tested it on bnet instead of in SP... and it works?!?![2017-4-10. : 3:20 am] theskinsurf -- (and yes, timers often seem to miss their exactly condition, probably because of the two-sec trigger lag, which using the microwaits should get rid of anyway, but I'm being safe)[2017-4-10. : 3:20 am] theskinsurf -- and there are two before it exactly the same, so I have no idea why this one alone won't trigger[2017-4-10. : 3:18 am] theskinsurf -- so trig is "for p1 / if p8 has at least 50ore / center view etc"[2017-4-10. : 3:18 am] theskinsurf -- its not an actual timer, but ore given to player8 every millisec[2017-4-10. : 3:16 am] jjf28 -- are you using "exactly"? I've had like a 7-year hunch that times occasionally miss their exactly conditions but never bothered to confirm it[2017-4-10. : 3:12 am] theskinsurf -- I have a timer going on a quick microwait trigger, I have msgs triggering at 0, 30, 50[2017-4-10. : 3:11 am] TiKels -- Unit width of 5, location size of 1. Equation fails and unit is still detected[2017-4-10. : 2:59 am] TiKels -- It actually creates a funny formula. Any positive area location requires a unit to have a collision box area of zero. But as soon as the area of the location goes "negative" the unit has to have a bigger area collision box[2017-4-10. : 2:54 am] Ashamed -- jjf28jjf28 shouted: it shouldn't be thought of as positive area though, the further apart the coordinates of the inverted location, the smaller the detection zone Yeah thats how I thought of it as well.. I would just the editor to make a line.. I assumed it was a 1px location lol[2017-4-10. : 2:53 am] jjf28 -- it shouldn't be thought of as positive area though, the further apart the coordinates of the inverted location, the smaller the detection zone[2017-4-10. : 2:51 am] Moose -- jjf28jjf28 shouted: the width and height are negative so it's smaller imo Area is the same, so not smaller imo![]() [2017-4-10. : 2:50 am] TiKels -- Matt.-Matt.- shouted: jjf28 affirmative "Orders captain? Roger that. SCV good to go sir"[2017-4-10. : 2:46 am] Ashamed -- Oh I have done this before. I dunno if I would just call that a smaller location ha[2017-4-10. : 2:45 am] Matt.- -- jjf28jjf28 shouted: Matt.- try bringing left and right coordinates and the top and bottom coordinates of the inverted location closer together then try it affirmative[2017-4-10. : 2:45 am] jjf28 -- Matt.-Matt.- shouted: Just tested an inverted location and did not work, anyone have word on this being broken in 1.18? try bringing left and right coordinates and the top and bottom coordinates of the inverted location closer together then try it[2017-4-10. : 2:44 am] TiKels -- It is kinda clever. Units are only inside of inverted locations if they're on the edges of them[2017-4-10. : 2:44 am] Matt.- -- Yeah, but have just been messing around in SCMDraft trying to get my chops back and tried a quick scenario involving an inverted location and perhaps its broken[2017-4-10. : 2:43 am] Matt.- -- Location properties -> Top coordinate swapped with bottom, left swapped with right (And vice versa)[2017-4-10. : 2:41 am] Matt.- -- Just tested an inverted location and did not work, anyone have word on this being broken in 1.18?[2017-4-10. : 1:49 am] jjf28 -- I only ever had a leaderboard that alternated between kills and hero kills; all my important stats were tracked with hp, mins, or gas[2017-4-10. : 1:49 am] Ashamed -- Do people not create custom leaderboards anymore?? I use to do this quite a bit in my day.. So I could display whatever metric I wanted within the leader board.. instead of the prefab stuff.[2017-4-10. : 1:48 am] jjf28 -- ouchies, I think my dishwasher bar was a strong base and ate a good portion of my hand[2017-4-10. : 1:46 am] Ashamed -- Since you can't create multiple custom scores... I am stuck with this.. unless I am missing sonething I really dont see any other way to do this[2017-4-10. : 1:46 am] Ashamed -- if I did just 1-9 range it would take FOREVER to reset the custom score on a big integer |
Oh_Man