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Pages: < 1 « 878 879 880 881 882 … 3577 >

[2017-4-10. : 7:22 pm]
Voyager7456 -- Does anyone have the old CWAD->MPQ or SECWAD->MPQ converters?
[2017-4-10. : 7:12 pm]
TiKels -- Just my 2 cents.
[2017-4-10. : 7:06 pm]
lil-Inferno -- Yeah, it was just a cancerous shitpost
[2017-4-10. : 6:52 pm]
NudeRaider -- TiKels
TiKels shouted: I might be in the minority here but alcoholism is a pretty serious disease
wow, that went from light joking to srs business real quick
[2017-4-10. : 6:50 pm]
NudeRaider -- Voyager7456
Voyager7456 shouted: Suicidal Insanity ugh you sound just like my manager
you worry me... why has you manager tell you not to drink at work? O.o
[2017-4-10. : 6:49 pm]
TiKels -- Shouldn't be talked about lightly too often
[2017-4-10. : 6:48 pm]
TiKels -- I might be in the minority here but alcoholism is a pretty serious disease
[2017-4-10. : 6:34 pm]
Corbo -- A lot of people sound like your manager. I think your manager has disassociation ;o
[2017-4-10. : 6:31 pm]
Voyager7456 -- Suicidal Insanity
Suicidal Insanity shouted: never code drunk :D
ugh you sound just like my manager
[2017-4-10. : 6:11 pm]
Corbo -- Two shots of tequila and then woo hooo suddenly being sitting on a chair for over half a day is not rhat bad anymore! :awesome:
[2017-4-10. : 6:10 pm]
Corbo -- But why do well when you can excel?
[2017-4-10. : 6:09 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I think you will find people do things well while sober :P
they do
[2017-4-10. : 5:09 pm]
Suicidal Insanity -- I think you will find people do things well while sober :P
[2017-4-10. : 5:08 pm]
Corbo -- The rest... well, how can anyone do anything while sober? XD
[2017-4-10. : 5:07 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: never code drunk :D
only thing you should never do drunk is drive
[2017-4-10. : 5:07 pm]
Suicidal Insanity -- should have gone all the way. parameters all have attack names, structs all have tech names :P
[2017-4-10. : 5:05 pm]
lil-Inferno -- Zoan
Zoan shouted: omg why did I name all of these functions after starcraft units
Don't say we didn't tell you so LMAO
[2017-4-10. : 5:03 pm]
Zoan -- But I do still like coding more when I can say stuff like "protoss_observer(my_data)"
[2017-4-10. : 4:57 pm]
TiKels -- That just sounds like bad practice regardless. Documentation is #1
[2017-4-10. : 4:57 pm]
Suicidal Insanity -- never code drunk :D
[2017-4-10. : 4:45 pm]
Zoan -- Actually it would probably have been fine if I had actually gave a description of what each function does at the top of it
[2017-4-10. : 4:44 pm]
Zoan -- I didn't think I'd actually have to use this stuff again LOL
[2017-4-10. : 4:42 pm]
NudeRaider -- weren't you praising that idea like a week ago?
[2017-4-10. : 4:40 pm]
Zoan -- I have made a terrible mistake
[2017-4-10. : 4:40 pm]
Zoan -- omg why did I name all of these functions after starcraft units
[2017-4-10. : 2:21 pm]
Pr0nogo -- D A D
[2017-4-10. : 11:15 am]
Moose -- H O U R S
[2017-4-10. : 11:13 am]
Excalibur -- F A M M A N
[2017-4-10. : 8:28 am]
Oh_Man -- sup
[2017-4-10. : 7:43 am]
theskinsurf -- night
[2017-4-10. : 7:42 am]
O)FaRTy1billion[MM] -- anyway, good night :wob:
[2017-4-10. : 7:41 am]
theskinsurf -- thanks a lot!
[2017-4-10. : 7:41 am]
theskinsurf -- seems like it worked
[2017-4-10. : 7:41 am]
O)FaRTy1billion[MM] -- but I just gave you all the AIs I thought were useful in case you needed/wanted some of the others that you can't access
[2017-4-10. : 7:41 am]
theskinsurf -- kewl
[2017-4-10. : 7:40 am]
O)FaRTy1billion[MM] -- ya
[2017-4-10. : 7:40 am]
theskinsurf -- question, after importing the trigs I can delete the trig map and or trig file?
[2017-4-10. : 7:40 am]
theskinsurf -- i see 'em.
[2017-4-10. : 7:39 am]
O)FaRTy1billion[MM] -- the 3 spell AIs that I included all show up as AI Nuke Here, so I specified which is which :P
[2017-4-10. : 7:39 am]
O)FaRTy1billion[MM] -- oh ok, then this should work
[2017-4-10. : 7:39 am]
theskinsurf -- no, just as in not scmdraft. it just feels very... vanilla.
[2017-4-10. : 7:38 am]
O)FaRTy1billion[MM] -- vanilla, as in not brood war? that might be a problem if that's the case ;o
[2017-4-10. : 7:37 am]
theskinsurf -- how did I end up in this hell
[2017-4-10. : 7:37 am]
theskinsurf -- it's not mac staredit even -- running vanilla pc staredit in wine XD
[2017-4-10. : 7:37 am]
O)FaRTy1billion[MM] -- hopefully mac staredit isn't weird and removes them xD
[2017-4-10. : 7:36 am]
O)FaRTy1billion[MM] -- ya, I PMed it to you
[2017-4-10. : 7:34 am]
theskinsurf -- or however it works.
[2017-4-10. : 7:34 am]
theskinsurf -- I have that 'load triggers' feature. wanna make me a blank map with an empty junkyard trig? :P
[2017-4-10. : 7:33 am]
theskinsurf -- any idea how I could cram it in?
[2017-4-10. : 7:32 am]
O)FaRTy1billion[MM] -- it exists in staredit, it's just set as hidden
[2017-4-10. : 7:32 am]
theskinsurf -- so I could theoretically import one
[2017-4-10. : 7:32 am]
O)FaRTy1billion[MM] -- no
[2017-4-10. : 7:32 am]
theskinsurf -- no idea. will opening a trigger with junkyard in staredit remove that ai?
[2017-4-10. : 7:31 am]
O)FaRTy1billion[MM] -- can mac import/export triggers?
[2017-4-10. : 7:31 am]
theskinsurf -- I'm on mac :D
[2017-4-10. : 7:31 am]
O)FaRTy1billion[MM] -- why not just use SCMD? or are you the one on mac?
[2017-4-10. : 7:31 am]
O)FaRTy1billion[MM] -- random suicide makes them attack stuff, but I think it's this one theskinsurf
theskinsurf shouted: does the player need tangible, killable enemies for it to work? conversely, is there another way to get random unit movement?
[2017-4-10. : 7:31 am]
theskinsurf -- guess I'll try the locations thing
[2017-4-10. : 7:30 am]
theskinsurf -- damn
[2017-4-10. : 7:30 am]
O)FaRTy1billion[MM] -- it's not
[2017-4-10. : 7:30 am]
theskinsurf -- oh, is junkyard not in vanilla staredit?
[2017-4-10. : 7:30 am]
O)FaRTy1billion[MM] -- random suicide is different than junk yard dog
[2017-4-10. : 7:29 am]
theskinsurf -- it's the "random suicide" script?
[2017-4-10. : 7:28 am]
theskinsurf -- i think, let me check
[2017-4-10. : 7:28 am]
O)FaRTy1billion[MM] -- other than that, I'm not sure why it wouldn't work unless it's being run for the wrong player / the player isn't actually an active CPU in the game
[2017-4-10. : 7:28 am]
theskinsurf -- hmmm, but it's only an option under general "run ai" for me
[2017-4-10. : 7:28 am]
O)FaRTy1billion[MM] -- and you have to make sure it's run AI at location
[2017-4-10. : 7:28 am]
theskinsurf -- yep, it is a cpu
[2017-4-10. : 7:27 am]
O)FaRTy1billion[MM] -- it only works for CPU players
[2017-4-10. : 7:22 am]
theskinsurf -- I suppose I could make 8 locations on the map borders and randomly assign movement to those every few sec?

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