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Pages: < 1 « 831 832 833 834 8353571 >

[2017-4-21. : 8:58 pm]
IskatuMesk -- Voyuer > Some people actually think that's modding still.
[2017-4-21. : 8:58 pm]
Ashamed -- Mini Moose 2707
Mini Moose 2707 shouted: Some good memes just formed. If we keep it up maybe we can hit the tabs vs spaces level.
This is perfect logical conclusion lol. I'm done arguing about it. I understand Mesk stand point, but if you look at the definition purely THE definition and not what other developers have done... Sc2 still lets users MOD their game.
[2017-4-21. : 8:57 pm]
Voyager7456 -- You don't modify the function of SC2 with that system, you add assets to a map. It's no more modding than the ability to have .wavs for your map in SC1 is.
[2017-4-21. : 8:57 pm]
IskatuMesk -- I had no idea how infuriating the whole tabs/spaces thing could be until I actually got into Galaxy. I thought it was just a myth used to scare people.
[2017-4-21. : 8:56 pm]
IskatuMesk -- Tabs are not spaces you silly moose!!!
[2017-4-21. : 8:55 pm]
Moose -- Some good memes just formed. If we keep it up maybe we can hit the tabs vs spaces level.
[2017-4-21. : 8:54 pm]
Voyager7456 -- Mesk is right, Ashamed.
[2017-4-21. : 8:51 pm]
IskatuMesk -- I had a great image that explained it... but it seems to have died. Excellent work, imgur
[2017-4-21. : 8:50 pm]
IskatuMesk -- There is no argument when it comes to actual technical definitions.
[2017-4-21. : 8:49 pm]
IskatuMesk -- I'm saying both things. I'm informing you it's not actually a mod system, and it is also shit for what it actually is.
[2017-4-21. : 8:49 pm]
Ashamed -- IskatuMesk
IskatuMesk shouted: Unfortunately for you sir, you can only add so many assets to Sc2 before you require another account. Given that many sc1 projects already approach sc2's limits, you might understand why modders from previous games all looked elsewhere instead of sc2.
Again all you are auguring is at HOW SHITTY of a mod system blizzard has created for sc2.. This doesn't mean ITS NOT MODDING just because other developers have opened their code up better and gave better uses.
[2017-4-21. : 8:49 pm]
IskatuMesk -- As for the editor, I had people making alternative tools for the game to bypass it. The real killer was how extremely hardcoded a lot of basic stuff was, and how bad the performance was.
[2017-4-21. : 8:48 pm]
IskatuMesk -- Unfortunately for you sir, you can only add so many assets to Sc2 before you require another account. Given that many sc1 projects already approach sc2's limits, you might understand why modders from previous games all looked elsewhere instead of sc2.
[2017-4-21. : 8:47 pm]
IskatuMesk -- Sc2 does not support modding, it calls dependencies mods because Blizzard hates the idea of people doing things they didn't expressly permit.
[2017-4-21. : 8:47 pm]
Ashamed -- If i can add my own custom asset/graphics into your game this is a mod. I don't care how the company manages t
[2017-4-21. : 8:46 pm]
IskatuMesk -- A mod is an actual system. It's something that externally modifes the entire game without restrictions, often times including code changes. For example, some Diablo 2 mods extend the DLL functionality with plugins like Firegraft.
[2017-4-21. : 8:46 pm]
IskatuMesk -- You are trying to argue the nebulous definition of a term over an actual system that exists in games.
[2017-4-21. : 8:46 pm]
Ashamed -- omg I am done... I understand what you are saying. I am not saying sc2 modding is awesome, but to say its not modding is fucking asinine
[2017-4-21. : 8:45 pm]
IskatuMesk -- You can create assets for sc2, yes. A few per account.
[2017-4-21. : 8:45 pm]
Ashamed -- you can create assets for SC2
[2017-4-21. : 8:45 pm]
IskatuMesk -- No, they don't. They let you work inside your own pre-determined framework instead of modifying the game.
[2017-4-21. : 8:44 pm]
Ashamed -- I litterally JUST GOGGLED MOD and copied the definition.
[2017-4-21. : 8:44 pm]
IskatuMesk -- That's something an apologist mapper might tell you because they don't want to get into creating assets.
[2017-4-21. : 8:44 pm]
Ashamed -- You are aurguing about the functionality they have given you to mod their game.. They still LET you MOD it.
[2017-4-21. : 8:44 pm]
IskatuMesk -- Nope.
[2017-4-21. : 8:44 pm]
Ashamed -- MOD = TO MAKE MODIFICATIONS...... That is all that needs to be done in order for it to be considered a mod.
[2017-4-21. : 8:44 pm]
IskatuMesk -- Considering you cannot do stuff like change the battle.net UI or whatnot, dependencies are very far cry from a real mod.
[2017-4-21. : 8:43 pm]
IskatuMesk -- As for whether or not the distinction makes a difference - in itself, it does not really. But it's the fact that the dependencies are squirreled away behind blizzard's censorship and restrictions that hurts it the most.
[2017-4-21. : 8:43 pm]
Ashamed -- They created a way to add dependencies to change how the orginal game functions.. THe dependency option was just their way to make it so the changes were on top of already existing code
[2017-4-21. : 8:43 pm]
IskatuMesk -- I recommend you acquaint yourself with how every other game does mods.
[2017-4-21. : 8:42 pm]
Ashamed -- I'm not aurguing that the sc2 editor couldn't of been done better... but not to call this modding seems strange too me.
[2017-4-21. : 8:42 pm]
IskatuMesk -- You are talking about dependencies, not something that modifies the game files.
[2017-4-21. : 8:42 pm]
IskatuMesk -- Afraid not.
[2017-4-21. : 8:42 pm]
Ashamed -- IskatuMesk
IskatuMesk shouted: Ergo, not actually a mod. It's basically NWN .hak without any of the benefits.
A mod = a moddifcation of original game files.. This is EXACTLY that.. It may not be as robust as some developers have done.. but its a MOD regardless
[2017-4-21. : 8:42 pm]
IskatuMesk -- Sins, DoW, Supreme Commander, and other bottom feeder tier games all have actual mod loaders. Blizzard removed folder hotloading and added CRC checks to archives exclusively to kill stuff like Zelniq's Manly Sound pack.
[2017-4-21. : 8:41 pm]
IskatuMesk -- Ergo, not actually a mod. It's basically NWN .hak without any of the benefits.
[2017-4-21. : 8:41 pm]
IskatuMesk -- "You now have your sc2mod file containing all the edits done. Now you can create new maps, add this mod as a dependency and have all your edits available for use."
[2017-4-21. : 8:40 pm]
IskatuMesk -- Also, dependencies are doubly worthless in sc2 regardless of what you use them for because lol size limits.
[2017-4-21. : 8:39 pm]
IskatuMesk -- Amusingly, even warcraft 3 is more flexible than Sc2
[2017-4-21. : 8:38 pm]
IskatuMesk -- For example, 90% of the melee AI code is behind natives.
[2017-4-21. : 8:38 pm]
Ashamed -- IskatuMesk
IskatuMesk shouted: Dependencies that require a map to opt-in are not mods.
I dont think you need a map either... You can make just mod files.
[2017-4-21. : 8:38 pm]
IskatuMesk -- And, no, most of the engine is locked down.
[2017-4-21. : 8:37 pm]
IskatuMesk -- Dependencies that require a map to opt-in are not mods.
[2017-4-21. : 8:37 pm]
Ashamed -- IskatuMesk
IskatuMesk shouted: nope. Sc2 supports maps and dependencies. Not mods.
You can create your own dependencies that are modded. I would have to look into it a bit sicne its been a while.. but i am pretty sure you can mod much in the engine.. Of course they have added restrictions to protect their engine/customers
[2017-4-21. : 8:37 pm]
Dem0n -- Mini Moose 2707
Mini Moose 2707 shouted: relevant to Inferno/Dem0n's interests: memes IRL
I dont understand any part of that article LMAO
[2017-4-21. : 8:36 pm]
IskatuMesk -- WOL beta supported mods. That got fixed pretty quick.
[2017-4-21. : 8:36 pm]
IskatuMesk -- nope. Sc2 supports maps and dependencies. Not mods.
[2017-4-21. : 8:35 pm]
Ashamed -- IskatuMesk
IskatuMesk shouted: Ashamed Think again; Blizzard went out of their way to kill mods in sc2, and maps are censored and restricted to very strict size and content limits.
sc2 supports mods.
[2017-4-21. : 8:34 pm]
IskatuMesk -- Ashamed
Ashamed shouted: ViperSRT3g yeah they also talked about a cloud save system... which might le tyou save mod files as well.. SO people don't have to download them from 3rd party sources
Think again; Blizzard went out of their way to kill mods in sc2, and maps are censored and restricted to very strict size and content limits.
[2017-4-21. : 8:32 pm]
IskatuMesk -- ViperSRT3g
ViperSRT3g shouted: If they were redoing the entire engine, I don't see why it wouldn't be even easier to mod.
LOL! Clearly haven't tried to mod before...
[2017-4-21. : 8:30 pm]
Moose -- relevant to Inferno/Dem0n's interests: memes IRL
[2017-4-21. : 8:26 pm]
Voyager7456 -- Ashamed
Ashamed shouted: ViperSRT3g yeah they also talked about a cloud save system... which might le tyou save mod files as well.. SO people don't have to download them from 3rd party sources
Somehow I don't see official support for DLL injection coming any time soon
[2017-4-21. : 8:24 pm]
Voyager7456 -- ViperSRT3g
ViperSRT3g shouted: If they were redoing the entire engine, I don't see why it wouldn't be even easier to mod.
Because Blizzard hates us
[2017-4-21. : 8:23 pm]
Moose -- Probably can just condense the course into one chart though.
[2017-4-21. : 8:18 pm]
Moose -- FaRTy1billion
FaRTy1billion shouted: what's a reasonable amount for a person to spend on food in a month? I have to make a budget for one of my classes, and food is pretty much the only thing I spend money on xd
I'm estimating about $200-250, could probably do $150-200 but it ain't breaking my budget to eat some nice foods.
[2017-4-21. : 8:14 pm]
Ashamed -- chamone?
[2017-4-21. : 6:23 pm]
O)FaRTy1billion[MM] -- this is exactly the same as the finance class I took in highschool ;o
[2017-4-21. : 6:22 pm]
O)FaRTy1billion[MM] -- required credit, and my dad wanted me to take finance
[2017-4-21. : 6:21 pm]
Dem0n -- Why are you taking like a freshman how-to-budget 101 class LMAO
[2017-4-21. : 6:11 pm]
O)FaRTy1billion[MM] -- or if something breaks (emergency expenses)
[2017-4-21. : 6:11 pm]
O)FaRTy1billion[MM] -- also it wants me to divide my surplus into "emergency fund" and "goal savings", except I just have a single savings account that I pool any surplus in to and just take money out of to buy major stuff (like laptops or tuition) ;o
[2017-4-21. : 6:10 pm]
O)FaRTy1billion[MM] -- according to this thing I'm looking at that says what I spend money on
[2017-4-21. : 6:09 pm]
O)FaRTy1billion[MM] -- without restricting any of my spending, the most I've spent on food in a month is $280
[2017-4-21. : 6:08 pm]
TiKels -- You can do less than 300 really easily and comfortably
[2017-4-21. : 6:07 pm]
O)FaRTy1billion[MM] -- cool, I spend only slightly more than that. probably from getting tacos every other day xD
[2017-4-21. : 6:03 pm]
Dem0n -- Like $200-250 probs
[2017-4-21. : 6:02 pm]
O)FaRTy1billion[MM] -- what's a reasonable amount for a person to spend on food in a month? I have to make a budget for one of my classes, and food is pretty much the only thing I spend money on xd
[2017-4-21. : 5:53 pm]
CecilSunkure -- ViperSRT3g
ViperSRT3g shouted: If they were redoing the entire engine, I don't see why it wouldn't be even easier to mod.
They aren't :)
[2017-4-21. : 5:30 pm]
Ashamed -- I also dont think they are redoing the engine

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