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[2017-5-23. : 4:18 am] Swampfox -- since you have up to 7 players, you would need to ensure that the cycle is never running for more than one player at a time, since there are only the 4 extended players to use[2017-5-23. : 4:18 am] Mouse -- Also, quick question. Would that Zergling spawn underneath the battery, or next to it and prevent you from building next to it?[2017-5-23. : 4:16 am] Mouse -- Yeah so there would have to be a trigger for each number of shield batteries[2017-5-23. : 4:15 am] Swampfox -- if dc == 1, controlled batteries > 1 then initiate cycle and so on upwards[2017-5-23. : 4:14 am] Swampfox -- basically: if dc == 0, controlled batteries > 0 then initiate cycle sequence by centering on battery, checking if burrowed unit is there, and either giving to p9, or creating a burrowed unit, setting % to 0, and incrementing dc[2017-5-23. : 4:13 am] Mouse -- There would be a lot of triggers involved to keep up the shield battery count, right?[2017-5-23. : 4:10 am] Mouse -- That actually could work. Transfer them over once the battery count increases.[2017-5-23. : 4:10 am] Swampfox -- so when it cycles, you set the battery that doesnt have a burrowed unit to 0[2017-5-23. : 4:09 am] Swampfox -- you could limit the amount that it transfers to computer, but only cycling through batteries when your battery count increases[2017-5-23. : 4:09 am] Swampfox -- honestly the only way i can think of involves some form of transferring control to a computer at some point[2017-5-23. : 4:08 am] Mouse -- Yeah that is what I had considered originally. Spawning a burrowed zergling seems to be my best bet. But how would a trigger create those on all of the shield batteries without giving control to another player like a computer/neutral?[2017-5-23. : 4:04 am] Mouse -- http://www.staredit.net/skins/1/images/swhisper.pngtantly during the check)[2017-5-23. : 4:04 am] Mouse -- I'm not looking to have it replace anything unfortunately. I need the buildings that the probe can build. Is there a way to cycle a trigger through the shield batteries that one controls without giving control of that shield battery to another player (At least not cons?[2017-5-23. : 3:59 am] Swampfox -- you could also do a system where you build say, a cybernetics core, and it gets replaced by a shield battery, and you could simply set the % when it gets replaced[2017-5-23. : 3:57 am] Swampfox -- but i suppose that does pose a problem if the probe runs off from the buildings[2017-5-23. : 3:55 am] Swampfox -- then if the shield battery count is unequal to the death counter, center location on the probe and set the %?[2017-5-23. : 3:55 am] Swampfox -- you can have a death counter or something thats set equal to the number of shield batteries for each player[2017-5-23. : 3:51 am] Mouse -- I'm having a hard time thinking of the trigger that can loop through all of the shield batteries on the map.[2017-5-23. : 3:51 am] Mouse -- Would it be possible to loop a trigger that can check without transferring ownership?[2017-5-23. : 3:32 am] O)FaRTy1billion[MM] -- I think you do brings at most 1 thing to location, brings exactly 0 thing to location[2017-5-23. : 3:31 am] jjf28 -- tagging's prolly a good strategy, I dunno if there's a way to detect partially constructed protoss buildings, but it might be worth a look[2017-5-23. : 3:29 am] Mouse -- I wanted to essentially make it so that when a shield battery is made by a probe, that it starts with 0 energy.[2017-5-23. : 3:03 am] jjf28 -- ** at the end of that players' triggers or when there are 0 shield batteries remaining for the single player[2017-5-23. : 3:01 am] jjf28 -- if it's one trigger cycle or there's only one player you can give all back to the player at the end of that players triggers or at the end of the cycle[2017-5-23. : 3:01 am] jjf28 -- if you've opted for the multiple trigger cycles and there are multiple players in the mix then you need to tag them with something like a burrowed zergling[2017-5-23. : 2:59 am] jjf28 -- MouseMouse shouted: Well the burrowed zergling would show which ones have already been set to 0 so it doesn't repeat again MouseMouse shouted: Spawn the burrowed zergling at the end so that it doesn't set the energy of that Shield Battery back to 0% again? perhaps I'm not understanding you, are you going through the shield batters in N trigger cycles or operating on them all in 1 trigger cycle?[2017-5-23. : 2:51 am] jjf28 -- CecilSunkureCecilSunkure shouted: FaRTy1billion amazzoooooooon https://youtu.be/itM1RuJolNI?t=14s[2017-5-23. : 2:30 am] CecilSunkure -- FaRTy1billionFaRTy1billion shouted: he moved to Seattle recently amazzoooooooon[2017-5-23. : 1:23 am] Mouse -- Spawn the burrowed zergling at the end so that it doesn't set the energy of that Shield Battery back to 0% again?[2017-5-23. : 1:22 am] Mouse -- Well the burrowed zergling would show which ones have already been set to 0 so it doesn't repeat again[2017-5-23. : 1:18 am] Mouse -- Would it be possible to spawn like a burrowed zergling by a neutral player (p8), give ownership of the battery to p8 and detect if it has a zergling underneath it? Then once all shield batteries are owned by p8, give them back to a player?[2017-5-23. : 1:17 am] O)FaRTy1billion[MM] -- it's probably possible with some crazy triggers, but I can't think of antyhi[2017-5-23. : 1:11 am] O)FaRTy1billion[MM] -- like when you first build it? Or to spawn one with triggers?[2017-5-23. : 1:10 am] Mouse -- Hey guys, I have a question. Is there a trigger system that I could setup to make Protoss Shield Battery start with 0% energy?[2017-5-23. : 12:55 am] O)FaRTy1billion[MM] -- Voyager7456Voyager7456 shouted: (The never leaving NY thing was a joke - Washington is very nice too) o, you gonna hang out with Heinermann?[2017-5-23. : 12:52 am] O)FaRTy1billion[MM] -- Although Voyager7456Voyager7456 shouted: Sadly did not get to have any BBQ (such is the peril of traveling with mostly vegetarians my sister's vegetarian, so there is always some vegetarian options )[2017-5-23. : 12:52 am] O)FaRTy1billion[MM] -- Voyager7456Voyager7456 shouted: I may never leave again Except here is outside of NY[2017-5-23. : 12:51 am] O)FaRTy1billion[MM] -- Voyager7456Voyager7456 shouted: Sadly did not get to have any BBQ (such is the peril of traveling with mostly vegetarians You could come here. My dad's Texan and "Let's have a barbecue" is basically how he says "Hello" )[2017-5-22. : 11:50 pm] Voyager7456 -- IskatuMeskIskatuMesk shouted: unless this is pathfinder then just aaaaaaaaaaaa Neutronium golem scoffs at your pitiful DC 30 |
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