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[2017-5-23. : 4:18 am]
Swampfox -- maybe use an obs
[2017-5-23. : 4:18 am]
Swampfox -- i think itll spawn next to itm
[2017-5-23. : 4:18 am]
Swampfox -- since you have up to 7 players, you would need to ensure that the cycle is never running for more than one player at a time, since there are only the 4 extended players to use
[2017-5-23. : 4:18 am]
Mouse -- Also, quick question. Would that Zergling spawn underneath the battery, or next to it and prevent you from building next to it?
[2017-5-23. : 4:16 am]
Mouse -- Alright cool, ty
[2017-5-23. : 4:16 am]
Swampfox -- use a simple trigger duplicator
[2017-5-23. : 4:16 am]
Swampfox -- yep
[2017-5-23. : 4:16 am]
Mouse -- Yeah so there would have to be a trigger for each number of shield batteries
[2017-5-23. : 4:15 am]
Swampfox -- if dc == 1, controlled batteries > 1 then initiate cycle and so on upwards
[2017-5-23. : 4:15 am]
Swampfox -- and the init cycle trigger can be duplicated for each number
[2017-5-23. : 4:14 am]
Swampfox -- basically: if dc == 0, controlled batteries > 0 then initiate cycle sequence by centering on battery, checking if burrowed unit is there, and either giving to p9, or creating a burrowed unit, setting % to 0, and incrementing dc
[2017-5-23. : 4:13 am]
Mouse -- There would be a lot of triggers involved to keep up the shield battery count, right?
[2017-5-23. : 4:12 am]
Mouse -- yeah if it could get killed, similar to a normal game of sc
[2017-5-23. : 4:12 am]
Swampfox -- i would assume its getting killed?
[2017-5-23. : 4:11 am]
Swampfox -- and simply remove 1 dc
[2017-5-23. : 4:11 am]
Swampfox -- just check if the count is greater than batteries
[2017-5-23. : 4:11 am]
Swampfox -- yea
[2017-5-23. : 4:11 am]
Mouse -- Is there a way to change it if the count goes down?
[2017-5-23. : 4:10 am]
Mouse -- That actually could work. Transfer them over once the battery count increases.
[2017-5-23. : 4:10 am]
Swampfox -- so when it cycles, you set the battery that doesnt have a burrowed unit to 0
[2017-5-23. : 4:10 am]
Swampfox -- then spawn burrowed unit with each battery
[2017-5-23. : 4:09 am]
Swampfox -- you could limit the amount that it transfers to computer, but only cycling through batteries when your battery count increases
[2017-5-23. : 4:09 am]
Swampfox -- honestly the only way i can think of involves some form of transferring control to a computer at some point
[2017-5-23. : 4:08 am]
Mouse -- Yeah that is what I had considered originally. Spawning a burrowed zergling seems to be my best bet. But how would a trigger create those on all of the shield batteries without giving control to another player like a computer/neutral?
[2017-5-23. : 4:07 am]
Swampfox -- okc
[2017-5-23. : 4:06 am]
Swampfox -- thinking out loud here
[2017-5-23. : 4:06 am]
Swampfox -- wait
[2017-5-23. : 4:06 am]
Swampfox -- spawn a burrowed unit or whatever for each shield battery
[2017-5-23. : 4:06 am]
Swampfox -- ok i think i have it
[2017-5-23. : 4:04 am]
Mouse -- http://www.staredit.net/skins/1/images/swhisper.pngtantly during the check)
[2017-5-23. : 4:04 am]
Mouse -- I'm not looking to have it replace anything unfortunately. I need the buildings that the probe can build. Is there a way to cycle a trigger through the shield batteries that one controls without giving control of that shield battery to another player (At least not cons?
[2017-5-23. : 3:59 am]
Swampfox -- you could also do a system where you build say, a cybernetics core, and it gets replaced by a shield battery, and you could simply set the % when it gets replaced
[2017-5-23. : 3:57 am]
Swampfox -- but i suppose that does pose a problem if the probe runs off from the buildings
[2017-5-23. : 3:55 am]
Swampfox -- then increment the dc
[2017-5-23. : 3:55 am]
Swampfox -- then if the shield battery count is unequal to the death counter, center location on the probe and set the %?
[2017-5-23. : 3:55 am]
Swampfox -- you can have a death counter or something thats set equal to the number of shield batteries for each player
[2017-5-23. : 3:54 am]
Mouse -- 2-7 players will be playing.
[2017-5-23. : 3:54 am]
Mouse -- Each player will have a probe.
[2017-5-23. : 3:53 am]
Swampfox -- will there be only 1 probe?
[2017-5-23. : 3:51 am]
Mouse -- I'm having a hard time thinking of the trigger that can loop through all of the shield batteries on the map.
[2017-5-23. : 3:51 am]
Mouse -- Would it be possible to loop a trigger that can check without transferring ownership?
[2017-5-23. : 3:33 am]
O)FaRTy1billion[MM] -- like move location on thing first
[2017-5-23. : 3:32 am]
O)FaRTy1billion[MM] -- I think you do brings at most 1 thing to location, brings exactly 0 thing to location
[2017-5-23. : 3:31 am]
jjf28 -- tagging's prolly a good strategy, I dunno if there's a way to detect partially constructed protoss buildings, but it might be worth a look
[2017-5-23. : 3:30 am]
jjf28 -- o, neat
[2017-5-23. : 3:30 am]
Mouse -- So whatever way I can make that possible, would be great :)
[2017-5-23. : 3:29 am]
Mouse -- I wanted to essentially make it so that when a shield battery is made by a probe, that it starts with 0 energy.
[2017-5-23. : 3:03 am]
jjf28 -- ** at the end of that players' triggers or when there are 0 shield batteries remaining for the single player
[2017-5-23. : 3:01 am]
jjf28 -- if it's one trigger cycle or there's only one player you can give all back to the player at the end of that players triggers or at the end of the cycle
[2017-5-23. : 3:01 am]
jjf28 -- if you've opted for the multiple trigger cycles and there are multiple players in the mix then you need to tag them with something like a burrowed zergling
[2017-5-23. : 2:59 am]
jjf28 -- Mouse
Mouse shouted: Well the burrowed zergling would show which ones have already been set to 0 so it doesn't repeat again
Mouse
Mouse shouted: Spawn the burrowed zergling at the end so that it doesn't set the energy of that Shield Battery back to 0% again?
perhaps I'm not understanding you, are you going through the shield batters in N trigger cycles or operating on them all in 1 trigger cycle?
[2017-5-23. : 2:51 am]
jjf28 -- CecilSunkure
CecilSunkure shouted: FaRTy1billion amazzoooooooon
https://youtu.be/itM1RuJolNI?t=14s
[2017-5-23. : 2:30 am]
CecilSunkure -- FaRTy1billion
FaRTy1billion shouted: he moved to Seattle recently
amazzoooooooon
[2017-5-23. : 1:23 am]
Mouse -- Spawn the burrowed zergling at the end so that it doesn't set the energy of that Shield Battery back to 0% again?
[2017-5-23. : 1:22 am]
Mouse -- Well the burrowed zergling would show which ones have already been set to 0 so it doesn't repeat again
[2017-5-23. : 1:22 am]
jjf28 -- yes, but the burrowed zergling sounds redundant
[2017-5-23. : 1:18 am]
Mouse -- Would it be possible to spawn like a burrowed zergling by a neutral player (p8), give ownership of the battery to p8 and detect if it has a zergling underneath it? Then once all shield batteries are owned by p8, give them back to a player?
[2017-5-23. : 1:17 am]
O)FaRTy1billion[MM] -- anything *
[2017-5-23. : 1:17 am]
O)FaRTy1billion[MM] -- it's probably possible with some crazy triggers, but I can't think of antyhi
[2017-5-23. : 1:16 am]
Mouse -- When someone builds it with a probe.
[2017-5-23. : 1:11 am]
O)FaRTy1billion[MM] -- like when you first build it? Or to spawn one with triggers?
[2017-5-23. : 1:10 am]
Mouse -- Hey guys, I have a question. Is there a trigger system that I could setup to make Protoss Shield Battery start with 0% energy?
[2017-5-23. : 1:05 am]
O)FaRTy1billion[MM] -- he moved to Seattle recently
[2017-5-23. : 1:05 am]
Voyager7456 -- I always thought Heinermann was on the other coast
[2017-5-23. : 12:55 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: (The never leaving NY thing was a joke - Washington is very nice too)
o, you gonna hang out with Heinermann?
[2017-5-23. : 12:52 am]
O)FaRTy1billion[MM] -- Although Voyager7456
Voyager7456 shouted: Sadly did not get to have any BBQ (such is the peril of traveling with mostly vegetarians :P)
my sister's vegetarian, so there is always some vegetarian options
[2017-5-23. : 12:52 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: I may never leave again
Except here is outside of NY
[2017-5-23. : 12:51 am]
O)FaRTy1billion[MM] -- Voyager7456
Voyager7456 shouted: Sadly did not get to have any BBQ (such is the peril of traveling with mostly vegetarians :P)
You could come here. My dad's Texan and "Let's have a barbecue" is basically how he says "Hello"
[2017-5-22. : 11:54 pm]
jjf28 -- https://youtu.be/NkyE56CxPOA
[2017-5-22. : 11:50 pm]
Voyager7456 -- IskatuMesk
IskatuMesk shouted: unless this is pathfinder then just aaaaaaaaaaaa
Neutronium golem scoffs at your pitiful DC 30

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