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Pages: < 1 « 740 741 742 743 7443571 >

[2017-5-28. : 10:17 pm]
Suicidal Insanity -- Oh nevermind, now I remember
[2017-5-28. : 9:36 pm]
Suicidal Insanity -- Has starcraft always automatically attacked buildings and addons on game start, even if the players don't match? I thought you could set up weird situations with both halves being owned by different players
[2017-5-28. : 9:25 pm]
Ahli -- just consider everything that Blizz did not use so far as buggy... (because there is a high chance it is)
[2017-5-28. : 8:33 pm]
rockz -- Autocast doesn't work on ability behaviors. Why.
[2017-5-28. : 7:31 pm]
Excalibur -- Ill get on
[2017-5-28. : 7:20 pm]
lil-Inferno -- smh you not even on Ex
[2017-5-28. : 7:20 pm]
lil-Inferno -- w/e I'll play
[2017-5-28. : 7:16 pm]
O)FaRTy1billion[MM] -- I'm both bad at melee and about to leave
[2017-5-28. : 7:01 pm]
Excalibur -- Anyone want to test my new 4v4?
[2017-5-28. : 6:47 pm]
Broflamingo -- FaRTy1billion
FaRTy1billion shouted: oh, I don't have my very first maps because my brother deleted them all
My first map was an rpg, inspired from a shitty rpg. Good times.
[2017-5-28. : 6:47 pm]
O)FaRTy1billion[MM] -- oh, I don't have my very first maps because my brother deleted them all
[2017-5-28. : 6:46 pm]
O)FaRTy1billion[MM] -- most of my old maps are either shitty edits of shitty maps, half-baked Sunken D (or whatever) maps, or shitty bounds with like 4 obstacles xD
[2017-5-28. : 6:42 pm]
O)FaRTy1billion[MM] -- at least, the first that I remember. I had BW when I made this, and I got BW a while after I got SC
[2017-5-28. : 6:42 pm]
lil-Inferno -- and queens constantly ensnare you LMAO
[2017-5-28. : 6:42 pm]
lil-Inferno -- make a 256x256 spiral map that's all 1x1 tile wide where you have to bring reaver to the center
[2017-5-28. : 6:42 pm]
O)FaRTy1billion[MM] -- lol I have my first map that was actually a playable map and not just a bunch of garbage
[2017-5-28. : 6:41 pm]
Suicidal Insanity -- I once made a "bring the reaver to the other side of the level|" map, and the CPU had flying ghosts and 100 nuke silos and constantly spammed nukes
[2017-5-28. : 6:40 pm]
lil-Inferno -- le party hat man LMAO
[2017-5-28. : 6:40 pm]
lil-Inferno -- new meme hat guy <|X^ D
[2017-5-28. : 6:39 pm]
Broflamingo -- Mini Moose 2707
Mini Moose 2707 shouted: Do you still have it? X^D
TS M4 Remastered <lX^D
[2017-5-28. : 6:25 pm]
lil-Inferno -- boutta remaster all my shitty old maps from what I remember of them
[2017-5-28. : 6:23 pm]
Moose -- Do USA vs Iraq remastered
[2017-5-28. : 6:21 pm]
lil-Inferno -- I wish, but all of my old maps have been lost to history except for Mission RPG LMAO
[2017-5-28. : 6:21 pm]
Moose -- Do you still have it? X^D
[2017-5-28. : 6:21 pm]
lil-Inferno -- not even victory triggers I think LMAO
[2017-5-28. : 6:20 pm]
lil-Inferno -- mine was just a bunch of scouts vs a bunch of scouts, no triggers
[2017-5-28. : 6:19 pm]
Zoan -- oh urs mkes no sense cuz iraq on ice tileset lmao, I'm dumb
[2017-5-28. : 6:18 pm]
Moose -- ya, arctic tundra is like the desert, so you fite in the desert
[2017-5-28. : 6:18 pm]
Zoan -- It was just one player who had a zergling and another player who had like x100 marines and had to go look for the zergling
[2017-5-28. : 6:18 pm]
Zoan -- mine was on the ice tileset to xD
[2017-5-28. : 6:17 pm]
lil-Inferno -- It was on ice tileset cuz that makes sense ROFL
[2017-5-28. : 6:17 pm]
lil-Inferno -- My first map was USA vs Iraq cuz I was like 8 and didn't know what was actually happening LMAO
[2017-5-28. : 6:15 pm]
Zoan -- My first map was a hide and go seek map
[2017-5-28. : 6:04 pm]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: FaRTy1billion It may almost be easier using a custom draw listbox than the tree view as a base now that I think about it. Don't have SF:U so no idea how that does it.
https://snag.gy/2fnjXd.jpg too lazy to look deeper, like dumping a list of visible windows and child controls or whatever
[2017-5-28. : 5:44 pm]
lil-Inferno -- mad
[2017-5-28. : 5:41 pm]
NudeRaider -- you are not interesting
[2017-5-28. : 5:27 pm]
IskatuMesk -- Because UMS in that game is just not interesting. :3
[2017-5-28. : 5:27 pm]
IskatuMesk -- 1998-1999 my maps were all just for melee AI stuff, but were effectively the same but with doodads.
[2017-5-28. : 5:25 pm]
IskatuMesk -- They were pretty simple because I never used doodads, keeping mindful of the sprite limit even back in 2000.
[2017-5-28. : 5:24 pm]
IskatuMesk -- My first sc maps were... age of empires maps :x because I made age of empires campaigns before I made BW ones. My BW maps were all the same , though. Non-symmetrical melee maps for my mods.
[2017-5-28. : 2:42 pm]
NudeRaider -- thats what I did in C&C Generals
[2017-5-28. : 2:41 pm]
Suicidal Insanity -- My first SC maps was you in a corner, more or less on an island... (So like moat + drawbridge), turtled with turrets and tanks, vs 7 CPUs who had all sorts of preplaced units and buildings
[2017-5-28. : 2:39 pm]
NudeRaider -- Suicidal Insanity
Suicidal Insanity shouted: If you want messy, just make a huge ring of 200 mineral mineral patches
maps similar to that were my first sc maps :lol: Not that extreme, but pretty much
[2017-5-28. : 2:28 pm]
Suicidal Insanity -- and put all the start locations inside :P
[2017-5-28. : 2:27 pm]
Suicidal Insanity -- If you want messy, just make a huge ring of 200 mineral mineral patches
[2017-5-28. : 1:49 pm]
lil-Inferno -- w/e tho
[2017-5-28. : 1:49 pm]
lil-Inferno -- If it's 4v4 the two inner-most can get the center of the hill and center of the map expo imo
[2017-5-28. : 1:46 pm]
Dem0n -- Two of the mains dont even have direct nats smh
[2017-5-28. : 1:43 pm]
Moose -- The island expos should have 0 mineral patches blocking, but IDK if anyone in 8 player maps cares LMAO
[2017-5-28. : 1:36 pm]
lil-Inferno -- That map would be like an in-game tournament. You fite your neighbor, then fite your winning neighbor, then fite the guy from the other hill that won lmao
[2017-5-28. : 1:36 pm]
NudeRaider -- not *that* messy. Not right from the start.
[2017-5-28. : 1:35 pm]
lil-Inferno -- NudeRaider
NudeRaider shouted: ya lol. So messy. Or maybe you like messy FFAs?
it's supposed to be a mess
[2017-5-28. : 1:35 pm]
NudeRaider -- Also... http://imgur.com/gallery/1J0D1 ... while I'm not getting the impression this actually help anyone around here, maybe someone IS thinking about trying it or you know someone who does? And in any case it might give some insight for the curious.
[2017-5-28. : 1:34 pm]
Dem0n -- Ya thats clearly a 4v4 map dummy
[2017-5-28. : 1:33 pm]
NudeRaider -- ya lol. So messy. Or maybe you like messy FFAs?
[2017-5-28. : 1:26 pm]
Moose -- I hope not. That would be exceptionally bad for FFA.
[2017-5-28. : 1:14 pm]
lil-Inferno -- Excalibur Is that another map for me to bop you and your NHFFA friends?
[2017-5-28. : 12:06 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: well... I guess it provides the border styling and draws the resizable headers
And collapsible groups, and header reordering, and sorting, and so on. And by extending the listview I could just replace existing listviews with the gridview in dialogs where I / my colleagues needed it
[2017-5-28. : 12:02 pm]
jjf28 -- well... I guess it provides the border styling and draws the resizable headers
[2017-5-28. : 12:01 pm]
jjf28 -- Suicidal Insanity
Suicidal Insanity shouted: jjf28 I've done that before..... not fun
tfw the base control really isn't doing anything and you shoulda just written it yourself but it's too late to turn back now
[2017-5-28. : 10:20 am]
NudeRaider -- http://imgur.com/gallery/Ha5Tq first comment though :)
[2017-5-28. : 9:12 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: SF:U has it, but I dunno how it'd be done
It may almost be easier using a custom draw listbox than the tree view as a base now that I think about it. Don't have SF:U so no idea how that does it.
[2017-5-28. : 8:53 am]
NudeRaider -- *it'll
[2017-5-28. : 8:53 am]
NudeRaider -- Excalibur wow. that looks like it's be super action packed in an actual 4v4
[2017-5-28. : 8:27 am]
Suicidal Insanity -- jjf28
jjf28 shouted: probably not as terrible as turning a listview into a gridview but still fairly intensive
I've done that before..... not fun
[2017-5-28. : 6:45 am]
O)FaRTy1billion[MM] -- SF:U has it, but I dunno how it'd be done
[2017-5-28. : 6:41 am]
jjf28 -- probably not as terrible as turning a listview into a gridview but still fairly intensive
[2017-5-28. : 6:40 am]
jjf28 -- probably clear your virtual selects on any selection changes that aren't done while holding ctrl
[2017-5-28. : 6:39 am]
jjf28 -- you'd probably have to track the selects yourself and override the draw methods to keep previous items selected
[2017-5-28. : 6:37 am]
jjf28 -- it doesn't sound easy https://puu.sh/w3kCP/23c016da62.png

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