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Pages: < 1 « 739 740 741 742 7433571 >

[2017-5-29. : 2:55 pm]
lil-Inferno -- Dem0n as admin would just delete stuff he doesn't like LMAO
[2017-5-29. : 2:55 pm]
lil-Inferno -- w/e tho
[2017-5-29. : 2:55 pm]
lil-Inferno -- Judging by which of you was downgraded from admin to GM cuz of how you operated as an admin, I'd say you're wrong LMAO
[2017-5-29. : 2:54 pm]
Excalibur -- Dem0n
Dem0n shouted: Excalibur Better me than you LMAO
Judging by which of us is a GM, I'd say you're wrong. ;)
[2017-5-29. : 1:48 pm]
Voyager7456 -- gib globe pls
[2017-5-29. : 1:48 pm]
Dem0n -- Excalibur
Excalibur shouted: No. Bad Dem0n. Back in your hole.
Better me than you LMAO
[2017-5-29. : 1:44 pm]
lil-Inferno -- Dem0n
Dem0n shouted: Give the globe to me O___O
Beat Moose 1v1 and you get it O_O
[2017-5-29. : 1:36 pm]
Excalibur -- No. Bad Dem0n. Back in your hole.
[2017-5-29. : 1:27 pm]
Dem0n -- Give the globe to me O___O
[2017-5-29. : 1:17 pm]
Excalibur -- Put your globe back on and quit whining Moosey. :P
[2017-5-29. : 1:17 pm]
Excalibur -- w/e
[2017-5-29. : 12:59 pm]
Moose -- I wish I remembered why we switched from Invision and if it still applies LMAO
[2017-5-29. : 12:55 pm]
IskatuMesk -- Gives you the opportunity to trim the 7 general discussion forums you have, too.
[2017-5-29. : 12:54 pm]
IskatuMesk -- Switch to Invisionfree and be done with it? The code sounds like it just isn't worth the trouble trying to fix.
[2017-5-29. : 12:36 pm]
Moose -- Dem0n
Dem0n shouted: w/e
Excalibur
Excalibur shouted: w/e
lil-Inferno
lil-Inferno shouted: w/e
LoveLess
LoveLess shouted: w/e
Dem0n
Dem0n shouted: w/e
Lanthanide
Lanthanide shouted: w/e
Corbo
Corbo shouted: W/e
Fire_Kame
Fire_Kame shouted: w/e
jjf28
jjf28 shouted: w/e
KrayZee
KrayZee shouted: w/e
[2017-5-29. : 12:35 pm]
Dem0n -- w/e
[2017-5-29. : 12:27 pm]
Moose -- But hey, guess who's probably going to be stuck doing the project management once that repo does get populated? LMAO
[2017-5-29. : 12:24 pm]
Moose -- I never really wanted to be an admin again, but I'm sort of the de-facto because nobody has really stepped up (or been given the opportunity to do so, I guess, though I would emphasize that wasn't my job since stepping down), so here I am doing admin-type things again.
[2017-5-29. : 12:21 pm]
Moose -- Vrael
Vrael shouted: moose, ETA on SEN code being posted on github?
CecilSunkure
CecilSunkure shouted: Vrael Yeah Moose, ETA :)
IDK, when I feel like it. Getting more than you paid for already TBH LMAO
[2017-5-29. : 7:47 am]
Riney -- Also super secret clan CheF business
[2017-5-29. : 7:47 am]
Pr0nogo -- oh i thought you were here to help SEN's code not suck
[2017-5-29. : 7:46 am]
Riney -- So I obtained it, and moved about my business.
[2017-5-29. : 7:46 am]
Riney -- I needed a direct link to the wob.
[2017-5-29. : 7:43 am]
Pr0nogo -- wtf are you doing here riney
[2017-5-29. : 7:30 am]
Riney -- :wob:
[2017-5-29. : 7:21 am]
Pr0nogo -- thanks
[2017-5-29. : 7:05 am]
CecilSunkure -- its cute :kame:
[2017-5-29. : 6:25 am]
Pr0nogo -- hey guys, i made a mud doodad
[2017-5-29. : 6:20 am]
NudeRaider -- Units are only given once to Neutral: The moment the player leaves or gets defeated.
[2017-5-29. : 6:19 am]
NudeRaider -- sigsaucy
sigsaucy shouted: hmm, what if i generate units for a player even if theyre gone
Not sure what happens if you give to P1 if they are gone, but if you create for P1 and then give to Force 1 (or whoever) that works perfectly. But you can't create for Force 2 (if P1 is Force 2) or Current Player if you want an empty P1 slot to receive units. Also keep in mind units you do create for P1 will be hostile to everyone, regardless of ally status, and will have no AI.
[2017-5-29. : 5:49 am]
Sixen -- :)
[2017-5-29. : 5:33 am]
jjf28 -- a wild Sixen appeared!
[2017-5-29. : 4:52 am]
jjf28 -- they are sentient of course, we just have a lot of them
[2017-5-29. : 4:50 am]
jjf28 -- and then you get the companion cube past the broken emancipation grid to the elevator but it fizzles away before your eyes
[2017-5-29. : 4:45 am]
Oh_Man -- lil-Inferno
lil-Inferno shouted: make a 256x256 spiral map that's all 1x1 tile wide where you have to bring reaver to the center
but when you reach the centre the tile narrows and you just cant quite reach
[2017-5-29. : 4:43 am]
Oh_Man -- Boom biddy bye bye
[2017-5-29. : 4:36 am]
jjf28 -- brazil is not for beginners
[2017-5-29. : 4:27 am]
lil-Inferno -- IDK why you quoted me for that LMAO
[2017-5-29. : 4:16 am]
Broflamingo -- lil-Inferno
lil-Inferno shouted: how long is that in Dem0n minutes
Brazilian president weak to memes https://www.nytimes.com/2017/05/26/world/americas/brazil-michel-temer-corruption.html
[2017-5-29. : 4:13 am]
O)FaRTy1billion[MM] -- lil-Inferno
lil-Inferno shouted: how long is that in Dem0n minutes
too long
[2017-5-29. : 4:08 am]
lil-Inferno -- how long is that in Dem0n minutes
[2017-5-29. : 3:43 am]
jjf28 -- it'll be finished in 14 moose hours
[2017-5-29. : 3:11 am]
CecilSunkure -- Vrael
Vrael shouted: moose, ETA on SEN code being posted on github?
Yeah Moose, ETA :)
[2017-5-29. : 3:01 am]
Vrael -- moose, ETA on SEN code being posted on github?
[2017-5-29. : 2:42 am]
Moose -- If there's a CPU, then just have the CPU do all the spawning and give to the players that are still left in the game.
[2017-5-29. : 2:26 am]
sigsaucy -- but i also will be spawning units for that player (trig owend by comp) that i want to be transferred to their allies throughout game
[2017-5-29. : 2:25 am]
sigsaucy -- that should be able to be handled by the neutral unit give away
[2017-5-29. : 2:25 am]
sigsaucy -- there are 2 situations, when a player leaves i want them to be given to their allies
[2017-5-29. : 2:24 am]
jjf28 -- sigsaucy
sigsaucy shouted: hmm, what if i generate units for a player even if theyre gone
that players triggers won't run anymore but I know you can give if not also create units for abandoned slots
[2017-5-29. : 2:23 am]
jjf28 -- depends on your situation... how many units? which units? can multiple players leave at once? is there a leader you can delegate that responsibility to? etc.
[2017-5-29. : 2:23 am]
sigsaucy -- are they still considered neutral?
[2017-5-29. : 2:23 am]
sigsaucy -- hmm, what if i generate units for a player even if theyre gone
[2017-5-29. : 2:22 am]
Dem0n -- give units owned by neutral to a player
[2017-5-29. : 2:20 am]
sigsaucy -- whats the process for giving units of a player who has left to another player?
[2017-5-29. : 2:10 am]
jjf28 -- ya what
[2017-5-29. : 1:37 am]
lil-Inferno -- wut
[2017-5-29. : 1:21 am]
Pr0nogo -- ya
[2017-5-29. : 1:12 am]
Dem0n -- inferno
[2017-5-29. : 12:32 am]
BeatMeistro -- Yea.
[2017-5-29. : 12:21 am]
lil-Inferno -- ya
[2017-5-29. : 12:08 am]
Voyager7456 -- ya
[2017-5-29. : 12:04 am]
Moose -- I should probably work on that.
[2017-5-29. : 12:04 am]
Pr0nogo -- it did in my mind
[2017-5-29. : 12:03 am]
Moose -- That didn't happen yet tho LMAO
[2017-5-29. : 12:02 am]
Pr0nogo -- ya
[2017-5-29. : 12:02 am]
Moose -- versus when? lel
[2017-5-28. : 11:58 pm]
fat_flying_pigs -- wow, sen loads way faster now. did we get a service upgrade or something?
[2017-5-28. : 11:53 pm]
Suicidal Insanity -- rockz: Hmm, I'll have to add that to my test map. What definitely works is placing the addon far away from the host building and connecting them. And if you lift the building, the addon stops working
[2017-5-28. : 11:09 pm]
rockz -- Preplaced addons work without a host building.
[2017-5-28. : 10:17 pm]
Suicidal Insanity -- If they aren't marked as connected they won't connect.

Pages: < 1 « 739 740 741 742 7433571 >


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