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[2022-2-14. : 6:57 am] NudeRaider -- FaRTy1billionFaRTy1billion shouted: PE(MD)(AS) if we're going there, may I suggest P E M|D A|S[2022-2-13. : 10:21 pm] UndeadStar -- jjf28jjf28 shouted: and here because it's integer division we're missing a floor or modulus operation that needs to be accounted for before attempting algebra You bring me salvation sir...not gonna post the whole story though, it went weird enough like that[2022-2-13. : 10:03 pm] O)FaRTy1billion[MM] -- tho the M before D is sometimes true for the horrible people who think like "a*b/2*c" is an appropriate and clear way to write multiple things in the denominator[2022-2-13. : 10:01 pm] O)FaRTy1billion[MM] -- PEMDAS is annoying tho because it implies you do all multiplication before division and all addition before subtraction[2022-2-13. : 8:37 pm] NudeRaider -- VraelVrael shouted: and dont forget to define counterclockwise as the direction opposite the normal procedure of a clock ya wouldn't wanna base it on this one https://assets.fontsinuse.com/static/use-media-items/18/17868/full-800x600/56702fa1/rueckwaertsuhr_bayern.jpeg[2022-2-13. : 7:58 pm] Vrael -- and dont forget to define clockwise as "fuck you just go look at a clock"[2022-2-13. : 7:58 pm] Vrael -- and dont forget to define counterclockwise as the direction opposite the normal procedure of a clock[2022-2-13. : 7:57 pm] Vrael -- and don't forget to define left as the direction of the tangent vector which would proceed counterclockwise given a vector on a plane, dont want to make that mistake[2022-2-13. : 7:56 pm] Vrael -- CorboCorbo shouted: but anyway, to explain it a bit, PEMDAS is the order in which conflicting mathematical expressions should take place to be solved. For example, multiplication before addition or division before substraction. PEMDAS states "Parenthesis, Exponentials, Multiplication, Division, Addition, Substraction" in that order. Naturally since humans program computers, computers are programmed to solve expressions in this order dont forget to include the fact that the order is left-to-right! gotta remove those ambiguities for cultures which read right-to-left![2022-2-13. : 3:58 pm] jjf28 -- and here because it's integer division we're missing a floor or modulus operation that needs to be accounted for before attempting algebra[2022-2-13. : 3:02 pm] Corbo -- The thing is that if there was an addition/substraction you can get very very different results if you don't follow this hierarchy order. It's the old 3 * 2+5. With PEMDAS you should get 11 with fuck you all you'll be getting 21[2022-2-13. : 2:56 pm] Corbo -- which equates to 4 * (10/8) cause gotta solve parenthesis first and the mult first in the parethesis and then this is 4 * (1.25) and then this equates to 5.[2022-2-13. : 2:55 pm] Corbo -- So saying 5 * (4 * x/y) is not the same as saying 20 * x/y because computers are programmed to solve the parenthesis first. For example, X being currentHP of 2, for example and Y being maxHP of, let's say 8 the expression would read 4 * (5 * 2/8)[2022-2-13. : 2:48 pm] Corbo -- but anyway, to explain it a bit, PEMDAS is the order in which conflicting mathematical expressions should take place to be solved. For example, multiplication before addition or division before substraction. PEMDAS states "Parenthesis, Exponentials, Multiplication, Division, Addition, Substraction" in that order. Naturally since humans program computers, computers are programmed to solve expressions in this order[2022-2-13. : 2:45 pm] Corbo -- Also pretty sure the e in pemdas is for exponentials and not "equals"[2022-2-13. : 2:32 pm] UndeadStar -- I'm...not sure who's joking, who's missing the point, and who's off topic anymore[2022-2-13. : 1:15 pm] fusiongtxo0 -- Parenthesis Equals Multiplication Division Addition Subtraction[2022-2-12. : 2:20 pm] Dem0n -- UndeadStarUndeadStar shouted: For mere mortals wondering about my previous statement, the first give results of 0;4;8;12;16;20, the second all integers between 0 and 20. Wireframes were going "christmas lights" when using the latter lol. you do know PEMDAS right[2022-2-12. : 9:29 am] UndeadStar -- For mere mortals wondering about my previous statement, the first give results of 0;4;8;12;16;20, the second all integers between 0 and 20. Wireframes were going "christmas lights" when using the latter lol.[2022-2-11. : 5:47 pm] Vrael -- ya "4 * (5 * currentHP / maxHP)" is 20 characters not including whitespace, "20 * currentHP / maxHP)" is only 18 characters not including whitespace - obviously not equal[2022-2-11. : 5:41 pm] UndeadStar -- What do you mean "4 * (5 * currentHP / maxHP)" is not the same as "20 * currentHP / maxHP)" ? (╯°□°)╯︵Ԁ┴Ԁפ[2022-2-10. : 7:09 pm] NudeRaider -- Oh_ManOh_Man shouted: I wonder whose alt that is 🤣 gives me Roybot vibes[2022-2-10. : 3:45 pm] Vrael -- UltravioletUltraviolet shouted: fusiongtxo0 Oh ouch, thou hath wounded me, internet stranger oh man he got you right in the ego too, get well soon man[2022-2-10. : 12:03 pm] Ultraviolet -- fusiongtxo0fusiongtxo0 shouted: Ultraviolet you are probably ugly Oh ouch, thou hath wounded me, internet stranger[2022-2-10. : 2:03 am] Oh_Man -- I had isssues with desyncs when I disabled share player vision with triggers myself. Seems weird thing tocause a desync because the vanilla game has players not having shared vision of each other...[2022-2-09. : 11:14 pm] Ahli -- Detectors and hidden units cause desyncs in SC:R due to match observers changing player vision: https://tl.net/forum/brood-war/585440-preventing-observer-desyncs[2022-2-07. : 11:31 am] Ultraviolet -- Mystic-BardockMystic-Bardock shouted: Surprised to see this place still up. Long time no post forever SEN[2022-2-06. : 6:21 pm] DarkenedFantasies -- GGmanoGGmano shouted: @nude i dont think you can make dark swarm unexpiring you can prolong the live time i think with the unused upgrades in scm editor. prolly with eud you can change it into not disappearing You can make dark swarms cast by defilers permanent by setting its CUnit Remove Timer (0x0059CDB8) to 0. Pre-placed ones don't expire for the same reason.[2022-2-06. : 5:13 pm] GGmano -- by removing the dark swarm that the defiler cast and then move youre preplaced swarm to the spot where the cast swarm was removed and than start a timer and move away the swarm when youre desired time of swarm is passed[2022-2-06. : 5:10 pm] GGmano -- but it canot be created in trigger while than beeing permanent i think[2022-2-06. : 3:24 pm] Dem0n -- You can make it permanent if you pre-place it in the editor as owned by player 12. Then you can move it around wherever you want using the Move Unit action.[2022-2-06. : 2:13 pm] GGmano -- @nude i dont think you can make dark swarm unexpiring you can prolong the live time i think with the unused upgrades in scm editor. prolly with eud you can change it into not disappearing[2022-2-05. : 9:15 am] NudeRaider -- Someone remembers how to prevent Dark Swarms from expiring? Add / confirm the info I gave on the bottom of this post. |