Members in Shoutbox
None.

Shoutbox Search
Search for:


Shoutbox Commands
/w [name] > Whisper
/r > Reply to last whisper
/me > Marks as action

Shoutbox Information
Moderators may delete any and all shouts at will.
Global Shoutbox
Please log in to shout.
Pages: < 1 « 72 73 74 75 763567 >

[2022-2-14. : 3:08 pm]
lil-Inferno -- penis
[2022-2-14. : 11:58 am]
Ultraviolet -- moar like PENIS IN DA ASS amirite?
[2022-2-14. : 6:57 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: PE(MD)(AS)
if we're going there, may I suggest P E M|D A|S
[2022-2-13. : 10:21 pm]
UndeadStar -- jjf28
jjf28 shouted: and here because it's integer division we're missing a floor or modulus operation that needs to be accounted for before attempting algebra
You bring me salvation sir...not gonna post the whole story though, it went weird enough like that
[2022-2-13. : 10:03 pm]
O)FaRTy1billion[MM] -- tho the M before D is sometimes true for the horrible people who think like "a*b/2*c" is an appropriate and clear way to write multiple things in the denominator
[2022-2-13. : 10:01 pm]
O)FaRTy1billion[MM] -- PE(MD)(AS)
[2022-2-13. : 10:01 pm]
O)FaRTy1billion[MM] -- PEMDAS is annoying tho because it implies you do all multiplication before division and all addition before subtraction
[2022-2-13. : 8:59 pm]
Vrael -- goddamn bavarians
[2022-2-13. : 8:37 pm]
NudeRaider -- Vrael
Vrael shouted: and dont forget to define counterclockwise as the direction opposite the normal procedure of a clock
ya wouldn't wanna base it on this one https://assets.fontsinuse.com/static/use-media-items/18/17868/full-800x600/56702fa1/rueckwaertsuhr_bayern.jpeg
[2022-2-13. : 7:58 pm]
Vrael -- and dont forget to define clockwise as "fuck you just go look at a clock"
[2022-2-13. : 7:58 pm]
Vrael -- and dont forget to define counterclockwise as the direction opposite the normal procedure of a clock
[2022-2-13. : 7:57 pm]
Vrael -- and don't forget to define left as the direction of the tangent vector which would proceed counterclockwise given a vector on a plane, dont want to make that mistake
[2022-2-13. : 7:56 pm]
Vrael -- Corbo
Corbo shouted: but anyway, to explain it a bit, PEMDAS is the order in which conflicting mathematical expressions should take place to be solved. For example, multiplication before addition or division before substraction. PEMDAS states "Parenthesis, Exponentials, Multiplication, Division, Addition, Substraction" in that order. Naturally since humans program computers, computers are programmed to solve expressions in this order
dont forget to include the fact that the order is left-to-right! gotta remove those ambiguities for cultures which read right-to-left!
[2022-2-13. : 3:58 pm]
jjf28 -- and here because it's integer division we're missing a floor or modulus operation that needs to be accounted for before attempting algebra
[2022-2-13. : 3:02 pm]
Corbo -- The thing is that if there was an addition/substraction you can get very very different results if you don't follow this hierarchy order. It's the old 3 * 2+5. With PEMDAS you should get 11 with fuck you all you'll be getting 21
[2022-2-13. : 2:56 pm]
Corbo -- which equates to 4 * (10/8) cause gotta solve parenthesis first and the mult first in the parethesis and then this is 4 * (1.25) and then this equates to 5.
[2022-2-13. : 2:55 pm]
Corbo -- So saying 5 * (4 * x/y) is not the same as saying 20 * x/y because computers are programmed to solve the parenthesis first. For example, X being currentHP of 2, for example and Y being maxHP of, let's say 8 the expression would read 4 * (5 * 2/8)
[2022-2-13. : 2:48 pm]
Corbo -- but anyway, to explain it a bit, PEMDAS is the order in which conflicting mathematical expressions should take place to be solved. For example, multiplication before addition or division before substraction. PEMDAS states "Parenthesis, Exponentials, Multiplication, Division, Addition, Substraction" in that order. Naturally since humans program computers, computers are programmed to solve expressions in this order
[2022-2-13. : 2:45 pm]
Corbo -- Also pretty sure the e in pemdas is for exponentials and not "equals"
[2022-2-13. : 2:42 pm]
Corbo -- Yes to all
[2022-2-13. : 2:32 pm]
UndeadStar -- I'm...not sure who's joking, who's missing the point, and who's off topic anymore
[2022-2-13. : 1:48 pm]
lil-Inferno -- u
[2022-2-13. : 1:15 pm]
fusiongtxo0 -- Parenthesis Equals Multiplication Division Addition Subtraction
[2022-2-12. : 10:07 pm]
Vrael -- ya lol plus every1 knos its BEDMAS amirite
[2022-2-12. : 6:49 pm]
fusiongtxo0 -- PEMDAS LOL WHAT IS THIS HIGH SCHOOL
[2022-2-12. : 6:49 pm]
fusiongtxo0 -- xad
[2022-2-12. : 2:20 pm]
Dem0n -- UndeadStar
UndeadStar shouted: For mere mortals wondering about my previous statement, the first give results of 0;4;8;12;16;20, the second all integers between 0 and 20. Wireframes were going "christmas lights" when using the latter lol.
you do know PEMDAS right
[2022-2-12. : 1:00 pm]
fusiongtxo0 -- I smell like farts and butter
[2022-2-12. : 9:29 am]
UndeadStar -- For mere mortals wondering about my previous statement, the first give results of 0;4;8;12;16;20, the second all integers between 0 and 20. Wireframes were going "christmas lights" when using the latter lol.
[2022-2-11. : 5:47 pm]
Vrael -- ya "4 * (5 * currentHP / maxHP)" is 20 characters not including whitespace, "20 * currentHP / maxHP)" is only 18 characters not including whitespace - obviously not equal
[2022-2-11. : 5:43 pm]
Dem0n -- quite*
[2022-2-11. : 5:43 pm]
Dem0n -- those are quire clearly not the same
[2022-2-11. : 5:41 pm]
UndeadStar -- What do you mean "4 * (5 * currentHP / maxHP)" is not the same as "20 * currentHP / maxHP)" ? (╯°□°)╯︵Ԁ┴Ԁפ
[2022-2-11. : 12:52 pm]
NudeRaider -- I love how easy it is to summon him :D
[2022-2-11. : 8:22 am]
Roy -- I agree with what you just said, NudeRaider.
[2022-2-10. : 7:09 pm]
NudeRaider -- or maybe not. Who knows.
[2022-2-10. : 7:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: I wonder whose alt that is 🤣
gives me Roybot vibes
[2022-2-10. : 3:45 pm]
Vrael -- Ultraviolet
Ultraviolet shouted: fusiongtxo0 Oh ouch, thou hath wounded me, internet stranger
oh man he got you right in the ego too, get well soon man
[2022-2-10. : 12:28 pm]
Oh_Man -- I wonder whose alt that is 🤣
[2022-2-10. : 12:03 pm]
Ultraviolet -- fusiongtxo0
fusiongtxo0 shouted: Ultraviolet you are probably ugly
Oh ouch, thou hath wounded me, internet stranger
[2022-2-10. : 2:03 am]
Oh_Man -- I had isssues with desyncs when I disabled share player vision with triggers myself. Seems weird thing tocause a desync because the vanilla game has players not having shared vision of each other...
[2022-2-10. : 1:29 am]
NudeRaider -- that was random...
[2022-2-09. : 11:14 pm]
Ahli -- *cloaked/burrowed
[2022-2-09. : 11:14 pm]
Ahli -- Detectors and hidden units cause desyncs in SC:R due to match observers changing player vision: https://tl.net/forum/brood-war/585440-preventing-observer-desyncs
[2022-2-09. : 6:53 pm]
UndeadStar -- :wob:
[2022-2-09. : 5:33 pm]
Andrea Rosa -- pass
[2022-2-09. : 5:28 pm]
Dem0n -- not
[2022-2-09. : 5:08 pm]
NudeRaider -- shall
[2022-2-09. : 4:33 pm]
lil-Inferno -- u
[2022-2-09. : 12:01 pm]
fusiongtxo0 -- Ultraviolet you are probably ugly
[2022-2-07. : 11:31 am]
Ultraviolet -- Mystic-Bardock
Mystic-Bardock shouted: Surprised to see this place still up. Long time no post
forever SEN
[2022-2-07. : 2:28 am]
O)FaRTy1billion[MM] -- ya
[2022-2-07. : 2:22 am]
Mystic-Bardock -- Surprised to see this place still up. Long time no post
[2022-2-06. : 6:34 pm]
GGmano -- thanks
[2022-2-06. : 6:34 pm]
GGmano -- ok darkened good info
[2022-2-06. : 6:21 pm]
DarkenedFantasies -- GGmano
GGmano shouted: @nude i dont think you can make dark swarm unexpiring you can prolong the live time i think with the unused upgrades in scm editor. prolly with eud you can change it into not disappearing
You can make dark swarms cast by defilers permanent by setting its CUnit Remove Timer (0x0059CDB8) to 0. Pre-placed ones don't expire for the same reason.
[2022-2-06. : 5:13 pm]
GGmano -- by removing the dark swarm that the defiler cast and then move youre preplaced swarm to the spot where the cast swarm was removed and than start a timer and move away the swarm when youre desired time of swarm is passed
[2022-2-06. : 5:12 pm]
GGmano -- but that way you can actually time the duration
[2022-2-06. : 5:11 pm]
GGmano -- you can make dweb too that way
[2022-2-06. : 5:10 pm]
GGmano -- but it canot be created in trigger while than beeing permanent i think
[2022-2-06. : 5:10 pm]
GGmano -- i actually knew that xd
[2022-2-06. : 5:10 pm]
GGmano -- arh as a sprite
[2022-2-06. : 3:24 pm]
Dem0n -- You can make it permanent if you pre-place it in the editor as owned by player 12. Then you can move it around wherever you want using the Move Unit action.
[2022-2-06. : 2:13 pm]
GGmano -- @nude i dont think you can make dark swarm unexpiring you can prolong the live time i think with the unused upgrades in scm editor. prolly with eud you can change it into not disappearing
[2022-2-06. : 11:06 am]
fusiongtxo0 -- NudeRaider I'd help you but you are a nerd
[2022-2-05. : 6:39 pm]
O)FaRTy1billion[MM] -- ya
[2022-2-05. : 4:21 pm]
Dem0n -- won't it be permanent if it's pre-placed
[2022-2-05. : 9:15 am]
NudeRaider -- Someone remembers how to prevent Dark Swarms from expiring? Add / confirm the info I gave on the bottom of this post.
[2022-2-04. : 6:35 am]
Wing Zero -- U
[2022-2-03. : 4:55 pm]
Voyager7456 -- me

Pages: < 1 « 72 73 74 75 763567 >


Members Online: anoeth47