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[2022-3-19. : 8:25 pm]
O)FaRTy1billion[MM] -- i didn't get any game-breaking glitches, mostly just ones that were funny
[2022-3-19. : 8:24 pm]
O)FaRTy1billion[MM] -- ya i liked cyberpunk
[2022-3-19. : 8:24 pm]
lil-Inferno -- It’s a good game tbh, but I feel no reason to replay it
[2022-3-19. : 7:44 pm]
NudeRaider -- Dem0n
Dem0n shouted: KrayZee "this thing is good despite all the stuff that makes it bad" ftfy
was gonna say that. It was just an unfinished game when they released it. Sure it wasn't bad a year ago, but far from the hyped mega game of the century is was made to be.
[2022-3-19. : 7:17 pm]
Dem0n -- KrayZee
KrayZee shouted: Cyberpunk 2077 IS good despite the glitches. I don't trust the internet trash talking about everything.
"this thing is good despite all the stuff that makes it bad" ftfy
[2022-3-19. : 6:50 pm]
Ultraviolet -- why you so kray-zee? goin against da flow
[2022-3-19. : 6:48 pm]
KrayZee -- I don't know why, but every single time whenever people overpraise games or movies, there are times I lose interest. But whenever the same people badmouthing something that looks high quality, I tend to like it for some reason. This is not a matter of taste, it's more like I learned to appreciate things where it deserves recognition. Whenever something becomes overrated, I feel baffled.
[2022-3-19. : 6:43 pm]
KrayZee -- Cyberpunk 2077 IS good despite the glitches. I don't trust the internet trash talking about everything.
[2022-3-19. : 4:31 pm]
Wing Zero -- It was OK
[2022-3-19. : 4:20 pm]
Oh_Man -- Cyberpunk was good
[2022-3-19. : 9:04 am]
Nekron -- hopefully its a good game, but the scope and what ive noticed in the vid doesnt fill me with confidence
[2022-3-19. : 9:03 am]
Nekron -- you can see AIs afk multiple times in the vid, stuff pops into place (in a hype vid!), and the combat looks super repetitive
[2022-3-19. : 8:58 am]
NudeRaider -- I bet you also thought Cyberpunk gonna be good. I sure did. I'm not trusting ads anymore.
[2022-3-19. : 5:07 am]
Oh_Man -- trust me, I know quality when I see it - get hype yall
[2022-3-19. : 12:06 am]
fusiongtxo0 -- Traveling in a fried out combie. On a hippie trail head full of zombie
[2022-3-18. : 1:58 pm]
Dem0n -- ya cuz you can tell that from 10 minutes from pre-recorded gameplay
[2022-3-17. : 2:28 am]
riffdex -- A + :P
[2022-3-17. : 2:28 am]
riffdex -- Thanks a bunch
[2022-3-17. : 2:02 am]
O)FaRTy1billion[MM] -- riffdex
riffdex shouted: Do you have the address to make Ghost damage type change to Normal. As well as the address to change Marine and Ghost armor type (infantry armor) to be a Protoss ground armor upgrade type that is upgraded at the Protoss forge?
Masked MemoryAddr(0x00657258, Set To, 0x00030000, 0x00FF0000); Masked MemoryAddr(0x006635D0, Set To, 0x00000505, 0x0000FFFF); first one should set ghost weapon to normal damage type, second one should set both marine and ghost to protoss armor upgrade
[2022-3-17. : 1:58 am]
O)FaRTy1billion[MM] -- i just turned it in
[2022-3-17. : 1:57 am]
Voyager7456 -- u
[2022-3-17. : 1:24 am]
Wing Zero -- Farty do your hw
[2022-3-17. : 1:03 am]
TheHappy115 -- My EUD skills are also incredibly limited. I only have one tool that does generates a trigger (I can copy and paste) which works with unit's health, attack rate, and status (like stimmed)
[2022-3-17. : 12:08 am]
No-Name-Needed-II -- no idea bro, I never learned EUD.. was just throwin out some bad azz ideas for those few that can make it happen :)
[2022-3-17. : 12:03 am]
riffdex -- Do you have the address to make Ghost damage type change to Normal. As well as the address to change Marine and Ghost armor type (infantry armor) to be a Protoss ground armor upgrade type that is upgraded at the Protoss forge?
[2022-3-16. : 11:40 pm]
No-Name-Needed-II -- what would truly be sick is a vulture that looks like a turretless siege tank but acts like a bunker for an APC :) for an EUD savvy coders out there..
[2022-3-16. : 11:37 pm]
No-Name-Needed-II -- back when I had more time to map i wanted a ghost that shot rockets w/ lock down still available, marines that do flame thrower attacks, and fireboats that do goliath ground /floor gun attacks for modern diplomacy maps but never got the time to figure out EUD :(
[2022-3-16. : 11:34 pm]
O)FaRTy1billion[MM] -- if you changed the ghost's weapon to marine's weapon then it would have the same damage as marine, but you can also just change the ghost's own weapon's damage type to normal
[2022-3-16. : 5:37 pm]
riffdex -- If I were to use an EUD to make the Ghost unit the same damage type as a Marine, would that make it "Normal" damage and not "Concussive" so the Ghost will no longer be nerfed on large units? Also, would such an EUD cause the Ghost damage to be the same as the Marine listed damage, or would it retain it's own damage entered in the Unit Settings?
[2022-3-16. : 5:35 pm]
riffdex -- Thanks, it worked perfectly. Didn't know it was so easy to implement an EUD (although you did the work in telling me what numbers to type admittedly)
[2022-3-16. : 4:58 pm]
O)FaRTy1billion[MM] -- it will probably only affect DTs created after that is run and not any preplaced DTs though
[2022-3-16. : 4:58 pm]
O)FaRTy1billion[MM] -- Masked MemoryAddr(0x00664174, Set To, 0, 0x00400000); Masked MemoryAddr(0x006641a8, Set To, 0, 0x00400000);
[2022-3-16. : 4:55 pm]
O)FaRTy1billion[MM] -- ya, remove 0x00400000 from http://farty1billion.dyndns.org/euddb/?pg=entry&id=292 for DT and DT Hero
[2022-3-16. : 3:31 pm]
riffdex -- In other words, I want the regular DT, and the DT (Hero) unit to be visible, but not Zeratul
[2022-3-16. : 3:30 pm]
riffdex -- Sounds like it's a nogo for that. I wonder, is there possibly a simple EUD that I could add one trigger to the map and make all DTs in the map (excluding Zeratul, which is an enemy that is always meant to be cloaked) visible?
[2022-3-16. : 3:25 pm]
O)FaRTy1billion[MM] -- I remember there being a way where you could uncloak exactly one DT or observer
[2022-3-16. : 3:24 pm]
O)FaRTy1billion[MM] -- DarkenedFantasies
DarkenedFantasies shouted: There used to be a way to do so without EUDs a long time ago, but a patch broke it (I don't remember which, but it was long before SCR, like the early 2000's). It involved preplacing a DT owned by player 161, bringing it under detection, and moving it (move unit trigger) over another DT owned by the human player.
didn't that only work with one DT though, or am I thinking of something else
[2022-3-16. : 7:14 am]
DarkenedFantasies -- On second thought, I think moving it over another dark templar wasn't a requirement. Not like that matters anymore, anyway.
[2022-3-16. : 7:06 am]
DarkenedFantasies -- There used to be a way to do so without EUDs a long time ago, but a patch broke it (I don't remember which, but it was long before SCR, like the early 2000's). It involved preplacing a DT owned by player 161, bringing it under detection, and moving it (move unit trigger) over another DT owned by the human player.
[2022-3-16. : 7:06 am]
TheHappy115 -- also no idea how you would create a parasite setup anyways
[2022-3-16. : 7:05 am]
TheHappy115 -- Its not really losing cloak, but if its to reveal 1 singular DT to a specific player, parasite (queen ability) may work. Sadly, in terms of permanently uncloaking, I can't think of any (other than halluination effect, but those aren't real DTs)
[2022-3-16. : 4:52 am]
O)FaRTy1billion[MM] -- i don't think so
[2022-3-16. : 3:39 am]
riffdex -- Hey all, had a quick question that doesn't seem warranting of a thread, so thought I'd post here and see if anyone knows. Is it possible to make a DT lose cloak permanently without EUDs?
[2022-3-15. : 9:52 pm]
UndeadStar -- Excalibur
Excalibur shouted: Echo o__o
I just realized, flip an astonished ascii face, and you can make skate board on it or something
[2022-3-15. : 7:00 pm]
lil-Inferno -- u
[2022-3-15. : 6:53 pm]
jjf28 -- EchoEchoEcho
[2022-3-15. : 1:39 am]
Excalibur -- Echo o__o
[2022-3-14. : 10:57 pm]
Echo -- ay
[2022-3-12. : 9:25 pm]
riffdex -- Thank you
[2022-3-12. : 8:45 pm]
Ultraviolet -- http://www.staredit.net/topic/18387/#6 here's a post I made with the links from my Google Drive. You can also get them in a version of 1.16.1
[2022-3-12. : 8:06 pm]
riffdex -- hey Ultra. Attempting to set up EE2 however after the first screen where I point it to StarCraft.exe and to EUDDraft it says it cannot locate mpqs and asks me to direct it to Patch_rt, BrooDat.mpq, BroodWar.mpq, StarDat.mpq. Any advice where I can find these files in my StaCraft installation?
[2022-3-12. : 5:11 pm]
Ultraviolet -- I think you can install it and then use the update feature to get it up to 0.17.9.7
[2022-3-12. : 5:11 pm]
Ultraviolet -- I'm not sure what happened with the public links, I saved the second to last version on my google drive: https://drive.google.com/file/d/1XPWG0_BMgYuaA_oqPuVYQMXtib4zkgmX/view?usp=sharing
[2022-3-12. : 4:51 pm]
riffdex -- got a link to the latest v of EE2?
[2022-3-12. : 4:33 pm]
Ultraviolet -- and the interface is ugly
[2022-3-12. : 4:33 pm]
Ultraviolet -- EE3 feels like some whole new shit
[2022-3-12. : 4:33 pm]
Ultraviolet -- EE2 is fully translated too, I find EE2 to have a more intuitive and user friendly interface, particularly since I used DatEdit and Firegraft years ago, it feels familiar
[2022-3-12. : 4:32 pm]
Ultraviolet -- https://github.com/armoha/euddraft here's the project on github, under releases you can download the package you need
[2022-3-12. : 4:30 pm]
riffdex -- ah i see, thank you that was the part that was confusing me. so I need to dl euddraft separately
[2022-3-12. : 4:30 pm]
riffdex -- Ultra, before i get settled in with EUD E 3 is there any benefit to going with 2? I saw the thread about EUD E 3 being fully translated to english so figured it was the best bet for me since I'm just trying to learn EUDs, not an entire new language
[2022-3-12. : 4:27 pm]
Ultraviolet -- I personally prefer EUD Editor 2, but to each his own, plenty of folks like 3
[2022-3-12. : 4:27 pm]
Ultraviolet -- yeah you have to download euddraft separately, I forget the current version.. let me see if I can find a link
[2022-3-12. : 4:22 pm]
riffdex -- Hey Ultra and Nude, thanks for the replies. I am trying to use EUD Editor3 for the first time and i might be completely clueless but I dont know where to point it to for the "Path to euddraft executable". I already pointed it to the StarCraft launcher but I don't have an euddraft executable to point it to. Is this an exe I download separately from the EUD Edutor 3 program?
[2022-3-12. : 4:14 pm]
Ultraviolet -- Change Armor
[2022-3-12. : 4:13 pm]
Ultraviolet -- Change Weapon
[2022-3-12. : 4:09 pm]
Ultraviolet -- It's very easy in EUD Editor, takes about 2 seconds
[2022-3-12. : 8:26 am]
NudeRaider -- riffdex
riffdex shouted: Hey anyone in the shoutbox? I was wondering if it's possible to make Protoss ground and Marine infantry all the same upgrade types in my map? I'm presuming it would require EUDs to work?
yeah if it's possible, then only with EUDs. If you can't see an easy way in EUD editor, it's probably non-trivial, so I suggest creating a topic
[2022-3-12. : 4:35 am]
riffdex -- Hey anyone in the shoutbox? I was wondering if it's possible to make Protoss ground and Marine infantry all the same upgrade types in my map? I'm presuming it would require EUDs to work?
[2022-3-12. : 4:15 am]
TheHappy115 -- not sure, but I believe you can add maps to the original post (not sure if editing it counts or if its only specific posts though).

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Members Online: O)FaRTy1billion[MM], RIVE, JohnnyTheWolf