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[2017-7-07. : 10:24 pm]
Symmetry -- the enemies did all kinds of shit. fire novas and death flying everywhere
[2017-7-07. : 10:24 pm]
IskatuMesk -- Dumb shit like this.
[2017-7-07. : 10:23 pm]
thekian -- I know how you can make a unit use more weapons in iscript. But where were all the extra weapons used?
[2017-7-07. : 10:23 pm]
Symmetry -- so random
[2017-7-07. : 10:23 pm]
Voyager7456 -- randcondjmp is fun
[2017-7-07. : 10:23 pm]
IskatuMesk -- iscript opcodes
[2017-7-07. : 10:23 pm]
thekian -- Abilities?
[2017-7-07. : 10:23 pm]
IskatuMesk -- Eh, it's not a concern now. This was in 2009. I'm never touching BW again.
[2017-7-07. : 10:23 pm]
thekian -- 3-4 attacks? How did that work?
[2017-7-07. : 10:22 pm]
IskatuMesk -- Most units in AO had two attacks, some had 3-4. So, yeah, data and iscript contraints were a big deal.
[2017-7-07. : 10:22 pm]
thekian -- DatExtender can give you loads of weapons, so it's all good. :a
[2017-7-07. : 10:22 pm]
thekian -- Hm. Well...
[2017-7-07. : 10:22 pm]
IskatuMesk -- And I believe I also used some T and P weapons and traded some stuff around.
[2017-7-07. : 10:21 pm]
IskatuMesk -- Yup, I used all of those, and all zerg weapons, too.
[2017-7-07. : 10:21 pm]
thekian -- IskatuMesk
IskatuMesk shouted: thekian I'm pretty sure AO's release had a grand total of 2-3 weapon data slots free period, which were reserved for the Tiamat.
There are about 28 unused weapon slots, and then there are hero weapons.
[2017-7-07. : 10:19 pm]
thekian -- BeatMeistro
BeatMeistro shouted: IskatuMesk I'm guessing the extra datextender slots would also mess up if used for custom weapon stuff?
Weapons work perfectly fine with DatExtender.
[2017-7-07. : 10:19 pm]
IskatuMesk -- thekian
thekian shouted: How so? You could use, say, just 3 empty entries to have short, mid, and long range turreted attacks that are 0 damage white circles.
I'm pretty sure AO's release had a grand total of 2-3 weapon data slots free period, which were reserved for the Tiamat.
[2017-7-07. : 10:19 pm]
IskatuMesk -- BeatMeistro
BeatMeistro shouted: IskatuMesk I'm guessing the extra datextender slots would also mess up if used for custom weapon stuff?
Not a clue. Datextender is well after my time
[2017-7-07. : 10:19 pm]
thekian -- How so? You could use, say, just 3 empty entries to have short, mid, and long range turreted attacks that are 0 damage white circles.
[2017-7-07. : 10:18 pm]
Voyager7456 -- Probably more effective to just hook the target finding code or w/e and adjust it there
[2017-7-07. : 10:18 pm]
BeatMeistro -- IskatuMesk
IskatuMesk shouted: There's orders you can change, and subunit stuff is very specific.
I'm guessing the extra datextender slots would also mess up if used for custom weapon stuff?
[2017-7-07. : 10:17 pm]
IskatuMesk -- It would probably be better to "fake" the turret behavior, e.g. have a turret but have attack behavior handled by the body. I hypothesized you could have a fake body attack to "trick" the AI, but weapons.dat entries were just as limited.
[2017-7-07. : 10:17 pm]
thekian -- wassup
[2017-7-07. : 10:17 pm]
Voyager7456 -- Yoooooo
[2017-7-07. : 10:17 pm]
Symmetry -- yooo
[2017-7-07. : 10:16 pm]
IskatuMesk -- There's orders you can change, and subunit stuff is very specific.
[2017-7-07. : 10:16 pm]
IskatuMesk -- Sc2's one saving grace is trhat tactical AI let you do shit with the AI's unit control you could never dream of in BW without having source control
[2017-7-07. : 10:16 pm]
thekian -- Aren't there specific AI settings to handle that stuff? You know, in DatEdit?
[2017-7-07. : 10:15 pm]
IskatuMesk -- The AI doesn't know how to handle units whose attacks and stuff are in a subunit. They like to walk into shit, change targets erratically, and bumble around
[2017-7-07. : 10:15 pm]
thekian -- *turreted units
[2017-7-07. : 10:15 pm]
thekian -- So what DOES the AI do with turreted unit, Mesk?
[2017-7-07. : 10:15 pm]
IskatuMesk -- I always think about what the AI will do with X or Y before implementation. A lot of the bugs I mentioned for units.dat really come into play with the AI. For example, there's a LOT of stupid shit in regards to Lurkers.
[2017-7-07. : 10:14 pm]
IskatuMesk -- Ehh, AI is a hard requirement for a mod.
[2017-7-07. : 10:14 pm]
thekian -- To be honest, I rarely play against Terrans because the AI goes ham with nukes.
[2017-7-07. : 10:14 pm]
IskatuMesk -- You should try it sometime. Make a script that spams goliaths and tanks and see what they do.
[2017-7-07. : 10:14 pm]
Voyager7456 -- I don't usually spend a lot of time with AI
[2017-7-07. : 10:13 pm]
Voyager7456 -- No not really
[2017-7-07. : 10:13 pm]
IskatuMesk -- You mean you haven't seen what the AI does with goliaths and tanks?
[2017-7-07. : 10:13 pm]
Voyager7456 -- IskatuMesk
IskatuMesk shouted: I stayed clear of turrets because AI can't use those units properly.
How so?
[2017-7-07. : 10:13 pm]
Voyager7456 -- Well I'm already hosed on the saving/loading front unless I hook those functions myself so I don't care about that one :P
[2017-7-07. : 10:12 pm]
IskatuMesk -- I stayed clear of turrets because AI can't use those units properly.
[2017-7-07. : 10:11 pm]
thekian -- Basically, DatExtender just needs two things to allow for perfectly functioning supermods: extra unit data (wireframes, names, etc.) and working saving/loading.
[2017-7-07. : 10:11 pm]
Voyager7456 -- Maybe I'll use it if I decide to go nuts with turrets though.
[2017-7-07. : 10:10 pm]
Voyager7456 -- Fingers crossed.
[2017-7-07. : 10:10 pm]
Voyager7456 -- Neat. I think I will end up staying under the limits though.
[2017-7-07. : 10:09 pm]
thekian -- Voyager, DatExtender can actually add working units - they just have no names or icons. It's useful for adding things like turrets and, say, brood lord type broodlings.
[2017-7-07. : 10:08 pm]
IskatuMesk -- Gods, it's been almost a decade since AO
[2017-7-07. : 10:08 pm]
IskatuMesk -- AO = Armageddon Onslaught, TC = Total Conversion
[2017-7-07. : 10:08 pm]
IskatuMesk -- What got me about Flingy was how they despised orders
[2017-7-07. : 10:07 pm]
Voyager7456 -- Yeah, 208 entries for all your units and projectiles is a bit tight
[2017-7-07. : 10:07 pm]
thekian -- AO? TC?
[2017-7-07. : 10:07 pm]
IskatuMesk -- I meant in terms of limits. I maxed out several of the files in AO and that wasn't even a TC
[2017-7-07. : 10:06 pm]
thekian -- IskatuMesk
IskatuMesk shouted: I remember flingy or sprites being more problematic than units.dat
Flingy only has problems if you're using weapon sprite locations. They're hardcoded to act in weird manners.
[2017-7-07. : 10:05 pm]
IskatuMesk -- I see an SC2 mod that is going to get DMCA'd the second blizzard finds out about its existence ... and that's it
[2017-7-07. : 10:03 pm]
IskatuMesk -- I wonder how my old friends in soase are doing these days, if any of them are still modding
[2017-7-07. : 10:00 pm]
IskatuMesk -- I did very naughty things with them
[2017-7-07. : 10:00 pm]
Voyager7456 -- Depends on what you're doing with them
[2017-7-07. : 9:59 pm]
IskatuMesk -- though half the misc entries in units.dat had weird bs associated with them
[2017-7-07. : 9:59 pm]
IskatuMesk -- I remember flingy or sprites being more problematic than units.dat
[2017-7-07. : 9:59 pm]
Voyager7456 -- It's good to know you've made so much progress in case I run out of units.dat entries :P
[2017-7-07. : 9:57 pm]
O)FaRTy1billion[MM] -- though it's nice to still see interest xD
[2017-7-07. : 9:56 pm]
O)FaRTy1billion[MM] -- idk, I'll look at it eventually ;o
[2017-7-07. : 9:56 pm]
thekian -- :awesome:
[2017-7-07. : 9:56 pm]
thekian -- Assuming that the buffer is a byte array, just go around and quadruple the size of every array. Easy!
[2017-7-07. : 9:55 pm]
O)FaRTy1billion[MM] -- it seems to just copy all the dat stuff to a buffer, but idk how big that buffer is or how easy it is to change that
[2017-7-07. : 9:53 pm]
thekian -- Maybe it'll be possible to figure out how to get them to work with DatExtender from that perspective.
[2017-7-07. : 9:52 pm]
thekian -- Anyway, Farty... I was thinking that Starcraft saves probably work in a similar manner to maps.
[2017-7-07. : 9:50 pm]
BeatMeistro -- Pornogo Comes.
[2017-7-07. : 9:50 pm]
O)FaRTy1billion[MM] -- who's ready for caffeinated popsicles?

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